Using Blue Ocean Strategy in Game Design with Marvin Hegen

Using Blue Ocean Strategy in Game Design with Marvin Hegen

Author: Gabe Barrett November 24, 2021 Duration: 48:29

Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more.

The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab.


Ever wondered what separates a clever game concept from a box that actually gets played and loved? That’s the central question explored in Board Game Design Lab, a conversation series hosted by Gabe Barrett. This isn't a general chat about hobbies; it’s a focused resource built from the ground up to assist creators in crafting better games. Each episode functions like a dedicated workshop, zeroing in on a specific element of the craft-whether it's prototyping, balancing mechanics, or navigating the publishing world. Gabe brings designers, publishers, and other industry insiders into the lab to share their hard-won knowledge and practical advice. You won't find off-topic discussions about recent plays or movies here. Instead, the podcast commits to a thorough, detailed examination of topics that directly impact your work. Tuning in feels like gaining access to a private mentorship session, where experienced professionals break down the complexities of design into actionable insights. If you're moving from a rough idea to a refined prototype, or from a prototype to a published product, these conversations provide the kind of nuanced guidance that can shape your entire process. The Board Game Design Lab podcast is essentially a toolkit for your mind, offering the perspectives and techniques you need to progress with confidence on your own design journey.
Author: Language: en-us Episodes: 100

Board Game Design Lab
Podcast Episodes
How to Reach the Next Generation with Lucas Sosnick [not-audio_url] [/not-audio_url]

Duration: 45:21
Lucas Sosnick, designer of Crisis on Cardea, discusses different ways we can bring young people into both gaming and game design.Lucas is seventeen years old and has been both a gamer and a designer for a while, so he gi…
Collecting and Analyzing Playtest Data with Robert Longtin [not-audio_url] [/not-audio_url]

Duration: 50:15
Robert Longtin, professional data analyst, discusses all angles of playtest data. We talk about what data to collect, when to collect it, how to collect it, how to analyze it, and more. Learn more about Robert’s games HE…
A Look Behind the Scenes at Exploding Kittens with Carol Mertz [not-audio_url] [/not-audio_url]

Duration: 1:04:34
Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher.We talk about timelines, working with internal and external designers, pursuing excelle…
A Word of Encouragement from Gabe Barrett [not-audio_url] [/not-audio_url]

Duration: 33:55
Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an episode to help you stay motivated and inspired. The post A Word of Encou…
How to Design Trick Taking Games with Fertessa Allyse [not-audio_url] [/not-audio_url]

Duration: 1:03:48
Fertessa Allyse, producer at Funko Games, talks about how to design a trick taking game.We talk about table talk, bringing new ideas to the genre, what to look for while playtesting, and more. And be sure to check out Fe…
Skill Barriers in Games with Jeff Fraser [not-audio_url] [/not-audio_url]

Duration: 57:10
Jeff Fraser, designer of Cartouche, talks about various skill barriers in games and what you should be aware of when designing games with elements like spatial reasoning, dexterity, memory, math, and negotiation.We talk…
How and Why You Should Create Print-n-Play Games with Rachel Bruner [not-audio_url] [/not-audio_url]

Duration: 1:00:08
Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.Rachel is super active in the PnP community, and we discuss her thoughts on best practices…
How to Turn a Video Game into a Board Game with Perry Burkum [not-audio_url] [/not-audio_url]

Duration: 56:02
Perry Berkum, founder of Game Decks, talks about how to turn a video game into a board game.Perry’s company has published several board games inspired by video games, and we talk about theme, mechanisms, licensing, marke…