Let's Play Critical: Live-Gaming als Format für politische Interventionen (gpn24)

Let's Play Critical: Live-Gaming als Format für politische Interventionen (gpn24)

Author: CCC media team June 6, 2026 Duration: 51:09
Let's Play Critical: Live-Gaming als Format für politische Interventionen Wer spielt, bewegt sich in Räumen, die gesellschaftliche und kulturelle Fragen verhandeln. In diesem Sinne sind Videospiele grundlegend politisch. Gerade das in der Gaming-Kultur schon lange etablierte Format des Let's Plays lässt sich nutzen, um diese Einschreibungen sichtbar zu machen und kritisch einzuordnen. Live vor Publikum in Spielwelten einzutauchen und das Geschehen informiert zu kommentieren, ermöglicht es, Menschen niederschwellig abzuholen, zu fesseln und gesellschaftlich relevante Themen gemeinsam zu diskutieren. Im Vortrag wird zunächst die Veranstaltungsreihe Let's Play Critical konzeptionell vorgestellt, die bereits in Köln, Berlin und auf Twitch mit unterschiedlichen Schwerpunkten und Expert:innen stattgefunden hat. Anschließend veranschaulicht eine Gaming-Session, wie sich das Format konkret nutzen lässt, um auf unterhaltsame Weise Reflexion anzustoßen. Dieser Talk findet in Kooperation und mit Unterstützung der Rosa-Luxemburg-Stiftung Baden-Württemberg statt. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://cfp.gulas.ch/gpn24/talk/BZUTE8/

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Author: Episodes: 100

Chaos Computer Club - recent events feed
Podcast Episodes
Infrastructure Review & Closing (gpn24) [not-audio_url] [/not-audio_url]

Duration: 1:16:35
Große Zahlen und ganz viel WOW Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://cfp.gulas.ch/gpn24/talk/MTP7YB/
WAF: Wrong Approach Firewall (gpn24) [not-audio_url] [/not-audio_url]

Duration: 1:01:42
Web Application Firewalls (WAFs) for filtering based on HTTP and payload are omnipresent. In this talk an argument will be made that, in many cases, the wrong approach for implementing WAFs is chosen: They are implemente…
Building video games with 20 year old tech (gpn24) [not-audio_url] [/not-audio_url]

Duration: 19:10
The market is full of high-performance graphics APIs like Vulkan and fantastic engines like Unreal and Unity. So, why not use DirectX 9 and a self-built engine instead? ;) In this talk we'll take a quick stroll down memo…
Three Languages, Triple the Confusion (gpn24) [not-audio_url] [/not-audio_url]

Duration: 20:21
This code runs without errors, but still confuses. In this talk, we explore some subtle quirks of C, Python, and Java (and others) that catch even experienced developers off guard. No bugs, no typos - just the language d…
MMO-CHIP: From Microscope to Verilog in an hour (gpn24) [not-audio_url] [/not-audio_url]

Duration: 58:45
Reverse engineering old custom chips from microscope pictures is cool, but oh so painfully slow! Last time I did this (talk at 38C3), I spent two weeks waking up, annotating wires in Inkscape, going to bed, and then drea…
DI.Days as Anarchist Practice/Anarchist Practices for DI.Days (gpn24) [not-audio_url] [/not-audio_url]

Duration: 44:54
Digital Independence Days are a response to the growing monopolization of technology and the recent loss of trust in US-based tech firms after the USA's shift towards authoritarianism. The (communicated) goal is to prote…