Barovia IV #15 Thorough Examination

Barovia IV #15 Thorough Examination

Author: Sanspants Radio November 15, 2025 Duration: 53:17

Int. Gregory Bone’s Orphanage. Night

Written by Pep Mandarin

Pep: please don’t go o brother of mine

Pip: beloved sister, if it was up to me I would stay with you for eternity and a day, but that mean man Hardcastle has tricked me and I now serve him and his stupid cause

Pep: please take me with you!

Pip: no, I could not in good conscience put you in danger. I love you too much for a life of hardship

Pep cries and hugs her brother’s leg tightly, refusing to let go

Pip: now now little one, you don’t have to be sad, I shan’t be gone long! Why don’t you write me while I am away? We can both practice our penmanship and be the bestest of friends

Pep: R-really?

Pip: of course little one, what have I always said?

Pep: family is Important?

Pip: and?

Pep: we always stay together?

Pip: see you later Pep. may the weather for your tea party be a pleasant 24 degrees (Celsius)

Pep: not too hot, not too cold

Pip & Pep together: just right

Pip and Pep hug. Pop is jealous.

The End


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Step into the world of Ogg Nott, a land brimming with secrets and peril, though its inhabitants remain blissfully unaware of its impending fate. This is the setting for D&D is For Nerds, the acclaimed actual play series from Sanspants Radio. Rather than a single continuous saga, the podcast unfolds across distinct seasons, each a self-contained story with a fresh cast of characters and unique dangers to overcome. This structure makes it easy to jump in anywhere, whether you're new to tabletop roleplaying or a seasoned adventurer. For those who stick around, a deeper, centuries-spanning narrative gradually reveals itself, connecting threads between these seemingly isolated tales. The focus is on the collaborative, often hilarious journey of the players themselves as they navigate dungeons, diplomacy, and sheer chaos. Expect a blend of genuine comedy born from improvisation and camaraderie, alongside compelling fiction shaped by dice rolls and desperate decisions. It’s less about stat blocks and more about the stories that emerge when friends gather around a microphone. The result is an immersive and consistently entertaining escape into a game where anything can happen, and usually does.
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