Barovia IV #39 Ghoul Comma Explosive (Season Finale)

Barovia IV #39 Ghoul Comma Explosive (Season Finale)

Author: Sanspants Radio May 2, 2026 Duration: 1:26:18

The Explosive Ghoul is identical in nearly every-eth manner to their regular cousins but with several notable exceptions: Abyssal energies: what has been identified to power the ghouls has been “supercharged” extensively to such a point that the Explosive Ghoul gains its name and upon destruction will combust and release said energies at high degree and far reach. This can clearly-eth be seen-eth on thine Explosive Ghoul in its somewhat bloated-eth stomach and through its-eth eyes-eth which will instead of being white show through to the planes abyssal (red as it is speculated that the colours of thine abyss are on the average). Thy-eth savvy hunter should-eth k-note that thine Explosive Ghoul should be seen to be-eth smarter than thy average bear (or ghoul) and shall not indeed fall for the same tricks as thine non-explosive cousin. When thine Explosive Ghoul is slain one should be well away lest they become caught in the fiery (and venomous (here-eth venom shall refer-eth to the effect of creating more-eth ghouls (here-eth ghouls shall mean explosive ghouls) on thy savvy (or should I say unsavvy!) death) as the normal ghoul is (which-eth is to speak that the conflagration is neither fiery nor venomous but rather necrotic)) conflagration. Unfortunately, dear reader and savvy hunter I must confess that I was lying to you at the beginning of this here entry as the Explosive Ghoul is not terribly similar to thine regular ghoul. As thine Explosive Ghoul also should be known to be rather tougher than its counterpart and also know that it can belch the very fires (poisonous) of the abyss at thy savvy hunter which have all the treacherous-ies of its venomous attacks. Aside from these incorrections though I was not lying but rather telling the truth as the Explosive Ghoul does have all the same weaknesses and strengths besides!


If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here!



Hosted on Acast. See acast.com/privacy for more information.


Step into the world of Ogg Nott, a land brimming with secrets and peril, though its inhabitants remain blissfully unaware of its impending fate. This is the setting for D&D is For Nerds, the acclaimed actual play series from Sanspants Radio. Rather than a single continuous saga, the podcast unfolds across distinct seasons, each a self-contained story with a fresh cast of characters and unique dangers to overcome. This structure makes it easy to jump in anywhere, whether you're new to tabletop roleplaying or a seasoned adventurer. For those who stick around, a deeper, centuries-spanning narrative gradually reveals itself, connecting threads between these seemingly isolated tales. The focus is on the collaborative, often hilarious journey of the players themselves as they navigate dungeons, diplomacy, and sheer chaos. Expect a blend of genuine comedy born from improvisation and camaraderie, alongside compelling fiction shaped by dice rolls and desperate decisions. It’s less about stat blocks and more about the stories that emerge when friends gather around a microphone. The result is an immersive and consistently entertaining escape into a game where anything can happen, and usually does.
Author: Language: English Episodes: 100

D&D is For Nerds
Podcast Episodes
Barovia IV #9 On the Hunt [not-audio_url] [/not-audio_url]

Duration: 54:02
On the Hunt Must be quick. Druid power grow stronger. Must fight. Must destroy. Must kill.Editor's note: around the 40 minute mark we switched microphones for a session, turns out that wasn't a: great choice. Apologies f…
Barovia IV #8 Barovian Nice [not-audio_url] [/not-audio_url]

Duration: 55:03
Well Hecktor has gone and left us to fend for ourselves, great, just perfect. Plus everyone hates me, which I suppose isn't that unusual. What was it the monks at the monastery used to say? "Not only are you at your chor…
Barovia IV #7 A Barovian Sunrise [not-audio_url] [/not-audio_url]

Duration: 57:51
I wish it didn't end this way, but just as day gives way to night, the sun has set on this man's life. As your warming rays begin to fade, we look back and find solace in a life well spent. May their memory, like the sun…
Barovia IV #6 Broken [not-audio_url] [/not-audio_url]

Duration: 57:14
...If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
Barovia IV #5 Kerlova's Love [not-audio_url] [/not-audio_url]

Duration: 52:23
Okay, it's raining, I'm covered in plants, I've lost count to the amount of times I have been stabbed and I think I can hear someone muttering something about Kerlova? Surely a vampire bride couldn't possible mesmerise o…
Barovia IV #4 Best Laid Plans of Plants and Wolves [not-audio_url] [/not-audio_url]

Duration: 53:32
I will do everything to ensure that My Lady is prot- YOUR LADY? SOMEONE SO DEVINE WOULD NEVER LOOK AT YOU AS ANYTHING OTHER THAN A WORM! A worm!? I am Wizard Supreme! YOU are the worm! And I’ll make sure I turn you into…
Barovia IV #3 Perspectives [not-audio_url] [/not-audio_url]

Duration: 52:16
Pip continues to attempt to lead this ragtag confederacy in the absence of Hecktor. I wouldn't necessarily say that he's doing a bad job. As that would imply that he's at least doing the job at all. Perhaps now that he's…
Barovia IV #2 In Carriage, On Horse and By Foot [not-audio_url] [/not-audio_url]

Duration: 51:40
I hope this is not a mistake, I hope this is the right choice. If there's a chance we can end this with no more bloodshed, no matter how small that chance is, wouldn't I be a fool to not take that chance? He can lead the…
Barovia IV #1 A Fist Full of Pawns [not-audio_url] [/not-audio_url]

Duration: 1:00:34
Hecktor's got a fancy invitation and bones above the god boy is seriously thinking of saying yes to a seven course dinner with the literal devil himself. Great. Well done everyone. We really hitched our wagon to the worl…
State of Grace #12 Ser Grace Victorious [not-audio_url] [/not-audio_url]

Duration: 1:00:04
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, how…