Barovia V #2 Simultaneous Regeneration

Barovia V #2 Simultaneous Regeneration

Author: Sanspants Radio July 26, 2026 Duration: 46:02

14th of the Neyavr

Mama says it's only elk, calling to each other across the valley. But I have never heard an elk sound like that. It came three times, low and long, like a horn blown by something with no lungs to exhaust. The dogs would not stop shaking until well past moonrise.

16th of the Neyavr

Old Tomas is gone. His wife says she heard the horn the night before. Tomas went out "to see whose fool idea it was to blow a hunting horn past curfew." I do not think it was a hunting horn. I do not think Tomas is coming back.

22nd of the Neyavr

Three sounds tonight. Not one. Three. Different notes, like it was... singing? Singing is the wrong word. It was closer to something practicing at being a voice. And it was angry. 

29th of the Neyavr

Jakob, my poor sweet Jakob, we found him strangled by his own leash in the morning. The marks on the dirt and the rope burns around his neck are so deep and ragged. He wanted to get away from the woods so bad he all but ripped through his own throat. But Savanah, his mate, hasn't moved since we came upon the scene. She sits there, motionless, as still as a statue, eyes fixed at the forrest and growls whenever we attempt to move her.

3rd of the Dekavr

I saw it. It came to the edge of the tree line and did not come one step closer. Black-feathered and wrong-shouldered. I saw it between the trunks. And then I heard it. The same sound I have heard for the last three weeks. Loud, piercing, accusing and mocking. I cannot explain how I know this, and by the Gods I hope I am wrong, but it sounding like it was laughing.


- Journal excerpt found in an abandoned settlement near Tser Falls


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Step into the world of Ogg Nott, a land brimming with secrets and peril, though its inhabitants remain blissfully unaware of its impending fate. This is the setting for D&D is For Nerds, the acclaimed actual play series from Sanspants Radio. Rather than a single continuous saga, the podcast unfolds across distinct seasons, each a self-contained story with a fresh cast of characters and unique dangers to overcome. This structure makes it easy to jump in anywhere, whether you're new to tabletop roleplaying or a seasoned adventurer. For those who stick around, a deeper, centuries-spanning narrative gradually reveals itself, connecting threads between these seemingly isolated tales. The focus is on the collaborative, often hilarious journey of the players themselves as they navigate dungeons, diplomacy, and sheer chaos. Expect a blend of genuine comedy born from improvisation and camaraderie, alongside compelling fiction shaped by dice rolls and desperate decisions. It’s less about stat blocks and more about the stories that emerge when friends gather around a microphone. The result is an immersive and consistently entertaining escape into a game where anything can happen, and usually does.
Author: Language: English Episodes: 50

D&D is For Nerds
Podcast Episodes
Barovia IV #33 A Short Detour to the Town of Barovia [not-audio_url] [/not-audio_url]

Duration: 57:55
To the Attention of Rahadin,I understand you are making a shortlist for potential assistants for me to look through peruse when I return, however would like to put forward my own recommendation. I apologise if you’ve alr…
Barovia IV #32 The Titles That Define Us [not-audio_url] [/not-audio_url]

Duration: 58:04
My whole life, I’ve only know of one profession: Knight of the Cloth. There are Oaths to take. Oaths you should not break, cannot break. I took them before I could grow hair on my chin. The Divine Order taught me many th…
Barovia IV #31 The Triumphant Return of General Mandarin [not-audio_url] [/not-audio_url]

Duration: 1:02:34
The thing about wood from a tree-blight is that it's not regular wood, owing to the fact that it didn't come from a regular tree. It came from an evil tree, therefore, evil wood. And if you build a house out of evil wood…
Barovia IV #30 Pieces of Ourselves [not-audio_url] [/not-audio_url]

Duration: 54:50
To many of us Urwin was a kind face and a gentle heart. Anyone in town could tell you a tale of how he was there with a drink in each hand and a shoulder to grieve on. Tonight we remember Urwin not for grief but to bring…
Barovia IV #29 Pip Mandarin's Day Off [not-audio_url] [/not-audio_url]

Duration: 51:06
"... and once the great forges of dwarvkin burn no morethe frozen passages and snowkin will once more take Nottthis time Lemminkäinen will know no equal as his frostand these shall be known as the end of days.And on thes…
Barovia IV #28 The Devil You Don't Know [not-audio_url] [/not-audio_url]

Duration: 1:00:09
Admiral Cutter,I am pleased to report that while tests are still ongoing we have had incredible initial success. Your tabaxi scientist Crawls-Trough-Walls and the rest of his team believe they are close to isolating what…
Barovia IV #27 Singing In the Dark Times [not-audio_url] [/not-audio_url]

Duration: 48:31
Y'know, folks like to say Pip is wholly without confidence. That he don't know how to make a decision. In some ways they're right I guess. 'Cept when it's him against a monster. Thats a different Pip altogether. When tha…
Barovia IV #26 Catching Up with an Old Friend [not-audio_url] [/not-audio_url]

Duration: 58:42
Grugrog's Famous Cure. After slaying a rather large beastie that's been terrorising the town, the discerning adventurer would be remiss to not partake in a night of debaucherous revelry! This, in turn, can bring on a hea…
Barovia IV #25 My Dinner with Strahd [not-audio_url] [/not-audio_url]

Duration: 55:35
A vivid conversation strikes out between two former paladins over an evening meal and takes an interesting turn when one quizzes another about their values and worldviews.If you're still wanting to pledge for the Jarren'…
Barovia IV #24 Prisoner Dilemma [not-audio_url] [/not-audio_url]

Duration: 55:58
"It's just a castle," Pirrin mutters the mantra under his breath while scaling a wall, "living people don't guard ghosts," Pirrin whispers while slitting a knights throat. "Just a normal castle" Pirrin insists moving fro…