TypeScript 7 and What Comes Next

TypeScript 7 and What Comes Next

Author: Software Engineering Daily August 27, 2026 Duration: 57:15

TypeScript is a programming language that builds on JavaScript by adding a system of types. Those types let developers describe the shape of their data and catch mistakes before code ever runs, while also powering the autocompletion and editor tooling that many developers now rely on every day. It was first released in 2012, and has since become one of the most widely used tools in web development. TypeScript recently underwent one of the most significant changes in its history with the release of version 7.

Daniel Rosenwasser is the Principal Product Manager of TypeScript at Microsoft, where he began as an engineer on the team just weeks after the TypeScript 1.0 release. In this episode, Daniel joins Josh Goldberg to talk about the features of TypeScript 7. They discuss the TypeScript team’s approach to tooling, TypeScript’s relationship with the TC39 standards process behind JavaScript, the new API and IPC boundary, how LLMs could reshape type checking and linting, and more.

Sponsorship inquiries:
sponsor@softwareengineeringdaily.com

The post TypeScript 7 and What Comes Next appeared first on Software Engineering Daily.


Dive deep into the conversations that shape how we build and understand complex systems with Data Archives-Software Engineering Daily. This podcast pulls from a rich library of technical discussions, each one a focused exploration into the specific tools, architectures, and challenges that define modern software engineering. Rather than surface-level news, these episodes offer sustained, thoughtful dialogues with the engineers and thinkers who are working on the front lines of data infrastructure, distributed systems, and emerging technologies. You'll hear detailed breakdowns of real-world problems and the nuanced solutions teams are implementing, providing a practical sense of how theoretical concepts translate into production code and resilient platforms. The archive serves as an enduring resource, whether you're looking to grasp the fundamentals of a new database or understand the intricate trade-offs in a system design. Tune in for a consistently substantive listen that treats software engineering with the depth and seriousness it deserves, all through the unfiltered lens of expert conversation.
Author: Language: en-us Episodes: 50

Software Engineering Daily
Podcast Episodes
Mina the Hollower [not-audio_url] [/not-audio_url]

Duration: 43:48
Yacht Club Games is the studio behind the acclaimed Shovel Knight franchise. Their latest release is Mina the Hollower, which is a top-down action RPG inspired by classic Zelda and Castlevania titles. After many years in…
Foundation Models for Structured Data [not-audio_url] [/not-audio_url]

Duration: 44:00
Predictive modeling is a core element in modern systems, and powers capabilities such as fraud detection, loan approvals, and recommendation systems. These systems typically operate on structured, relational data stored…
Biome and the Future of JavaScript Tooling [not-audio_url] [/not-audio_url]

Duration: 1:02:56
Modern web development requires an ever-growing collection of tools including formatters, linters, bundlers, and plugins. Each tool typically has its own configuration, dependencies, and performance cost. As applications…
Preparing for Q-Day [not-audio_url] [/not-audio_url]

Duration: 46:18
Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum compu…
Developing Multiplayer Games in Godot [not-audio_url] [/not-audio_url]

Duration: 47:21
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency…
Web Native Game Development [not-audio_url] [/not-audio_url]

Duration: 54:08
The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Uni…
The Hardware Bottleneck AI Can’t Fix [not-audio_url] [/not-audio_url]

Duration: 52:47
Software engineering has developed powerful tools for observability, data management, and continuous testing, but hardware engineering has largely not kept pace. The feedback loops, tooling, and infrastructure that softw…
Autonomous Drone Delivery at Scale [not-audio_url] [/not-audio_url]

Duration: 50:30
Autonomous drone delivery has long been the stuff of science fiction, but ongoing advances have moved the space from experimental to operational. Zipline is one of the leading companies in this space, with drones that ch…
The European Startup Scene [not-audio_url] [/not-audio_url]

Duration: 48:57
Europe’s startup ecosystem is maturing rapidly, with companies like Revolut, Lovable, and Legora demonstrating that world-class technology businesses can be built and scaled on the continent. While the US remains the dom…