370: Designing for One Hand

370: Designing for One Hand

Author: Brian Lovin, Marshall Bock October 28, 2020 Duration: 33:06

This week, we discuss the tradeoffs and challenges of designing interfaces for one-handed use. In The Sidebar, we talk about strategies for collaborating effectively with brand and product design.


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The Sidebar:

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In this week's Sidebar, we talk about how to effectively collaborate between brand and product design.


Follow up:


Main topic:

vinnie329 asks on our GitHub:

I would love to get both your takes on the one-hand myth that a lot of designers seem to buy-in to when designing for mobile. The myth suggests that all people use one hand to interact with their phones and so interfaces should be designed accordingly. This may have been true on the early smartphones which were smaller and where apps tended to be simpler. However, with devices getting bigger and heavier it seems like people use both hands for more complex, high-stakes tasks (buying something) and one hand for simple, low-stakes tasks (scrolling through a feed). Is this what you guys have found to be true? And is there any recent research around how people use their hands to interact with their phones?


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Arrivederci!

P.S. Gorlami


Every week, Brian Lovin and Marshall Bock settle in for a thoughtful, often meandering chat that pulls back the curtain on how things are made. Their Design Details podcast lives in the rich space where technology and the arts intersect, focusing less on polished case studies and more on the real, sometimes messy, work of design. You’ll hear them dissect the nuances of product decisions, debate the evolving culture of creative teams, and share personal stories from their own experiences in the industry. It feels less like a lecture and more like eavesdropping on a conversation between two deeply knowledgeable friends. The discussions regularly venture into the philosophical side of craft, examining why certain choices resonate and how design shapes our daily interactions with the world. For anyone curious about the thinking behind the pixels and interfaces, this show offers a consistent, grounded perspective. Tuning in provides a sense of community and a candid look at the process, making it a staple for designers and creators who appreciate substance over flash.
Author: Language: English Episodes: 100

Design Details
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