402: Margin Considered Harmful

402: Margin Considered Harmful

Author: Brian Lovin, Marshall Bock June 23, 2021 Duration: 23:31

This week, we dig into the best way to think about margin and padding in your component system. In The Sidebar, we break down the basics of design advising and angel investing.


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Followup:

  • Manny tweeted: What is the official name for the “three dots”…? I’ve heard “three dots”, “more icon”, “ellipsis” and “overflow” from different people
    • We replied: Yeah, it’s a bit confusing, but to my understanding, Android is “Overflow” and iOS is “Ellipsis,” but the label is typically “More,” so we just went with “Three Dots” to keep it generic 😊
  • Raffaele tweeted: Episodes like 401 would be great with video or images content! I got lost several times in the words explanation of visuals/patterns. Does this make sense? 😁
    • We agree, but since that’s not quite possible (easily) with our current setup, it’s become useful practice for us to have to describe visual concepts with crisp language.

Main Topic:

This week, dluft asks on GitHub: Brian mentioned the article "Margin Considered Harmful" by Max Stoiber. I can't wrap my head around the takeaway. Could you explain how to use margins in Figma as instructed by Max, please?


Cool Things:

  • Brian shared OldOS by Zane, a faithful recreation of iOS 4 in pure SwiftUI.
  • Marshall shared TikTok, a brand new app that is sweeping the nation. You probably haven’t heard of it yet, but you should check it out. Marshall is always on the cutting edge, y’all 😅
    • Byte, what could have been the spiritual successor to Vine.

Design Details on the Web:


Byeee!


Every week, Brian Lovin and Marshall Bock settle in for a thoughtful, often meandering chat that pulls back the curtain on how things are made. Their Design Details podcast lives in the rich space where technology and the arts intersect, focusing less on polished case studies and more on the real, sometimes messy, work of design. You’ll hear them dissect the nuances of product decisions, debate the evolving culture of creative teams, and share personal stories from their own experiences in the industry. It feels less like a lecture and more like eavesdropping on a conversation between two deeply knowledgeable friends. The discussions regularly venture into the philosophical side of craft, examining why certain choices resonate and how design shapes our daily interactions with the world. For anyone curious about the thinking behind the pixels and interfaces, this show offers a consistent, grounded perspective. Tuning in provides a sense of community and a candid look at the process, making it a staple for designers and creators who appreciate substance over flash.
Author: Language: English Episodes: 100

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