420: The Pointer Cursor Debate

420: The Pointer Cursor Debate

Author: Brian Lovin, Marshall Bock November 17, 2021 Duration: 30:49

This week, we discuss the humble cursor and its role in affording interactivity in software design. In The Sidebar, we talk about the long term impact of the features we build, the importance of smart defaults, and the value of time well spent in our products.

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Patreon's design team is small, but growing. The opportunity for impact on the product, and on millions of creators and patrons around the world, can't be overstated. The team is dedicated to leveling up the craft of Patreon's products, shipping beautiful experiences, and building the best tools to help anyone make a living on the internet.

If you're a designer looking for your next level up, get in touch with Patreon's design team and tell them we sent you!

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Main Topic:

This week, we discuss the humble cursor and its role in affording interactivity in software design.

Anonymous asks: Hey Brian and Marshall, I'd love to hear your thoughts on the use of the hand pointer cursor icon for clickable elements. Windows, macOS, and HTML seem pretty clear that it is intended only for links which lack the visual affordance that buttons have while Material design and seemingly most web apps embrace the hand for all clickable elements. I haven't found what the official rationale is for using the hand everywhere and I'm also curious what users most expect at this point.

Cool Things:

  • Brian shared Mimestream, a native macOS email client for Gmail. It's fast, looks and feels great, and is a worthy replacement for the stock Mail app on macOS.
  • Marshall shared An Evening With Silk Sonic by Bruno Mars, Anderson .Paak, and Silk Sonic. Listen on Apple Music or Spotify.

Design Details on the Web:

Byeee!

The Sidebar:

In this week’s Sidebar, we talk about the long term impact of the features we build, the importance of smart defaults, and the value of time well spent in our products.


Every week, Brian Lovin and Marshall Bock settle in for a thoughtful, often meandering chat that pulls back the curtain on how things are made. Their Design Details podcast lives in the rich space where technology and the arts intersect, focusing less on polished case studies and more on the real, sometimes messy, work of design. You’ll hear them dissect the nuances of product decisions, debate the evolving culture of creative teams, and share personal stories from their own experiences in the industry. It feels less like a lecture and more like eavesdropping on a conversation between two deeply knowledgeable friends. The discussions regularly venture into the philosophical side of craft, examining why certain choices resonate and how design shapes our daily interactions with the world. For anyone curious about the thinking behind the pixels and interfaces, this show offers a consistent, grounded perspective. Tuning in provides a sense of community and a candid look at the process, making it a staple for designers and creators who appreciate substance over flash.
Author: Language: English Episodes: 100

Design Details
Podcast Episodes
373: Designer or Developer? [not-audio_url] [/not-audio_url]

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371: A Culture of Excellence [not-audio_url] [/not-audio_url]

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370: Designing for One Hand [not-audio_url] [/not-audio_url]

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369: Shallow Design Culture [not-audio_url] [/not-audio_url]

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368: Teaching Design Fundamentals [not-audio_url] [/not-audio_url]

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367: Effective Brainstorming [not-audio_url] [/not-audio_url]

Duration: 28:03
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366: Closing the Gap to Senior [not-audio_url] [/not-audio_url]

Duration: 22:02
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365: UX Research ft. Danae Holmes [not-audio_url] [/not-audio_url]

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This week, we sat down with Danae Holmes, a UX researcher at YouTube Gaming to talk about everything UX research. We dig into research methodologies, effective collaboration with design, tips to get better at user resear…

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