428: Teaching vs Micromanaging

428: Teaching vs Micromanaging

Author: Brian Lovin, Marshall Bock February 10, 2022 Duration: 26:02

This week, we talk about teaching versus micromanaging, or how to give feedback as a manager in a productive and growth-oriented way. In the Sidebar, Marshall shares his tips and tricks for organizing icon systems in Figma.

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Main Topic:

This week, we talk about teaching versus micromanaging, or how to give feedback as a manager in a productive and growth-oriented way.

Anonymous asks:

I’ve been promoted to a lead, and I’m managing a few entry-level designers working on small features. When discussing UX flows and sketches, they seem fine. But I randomly popped into their Figma files and noticed that their files are not as organized, and their UI work has some issues with padding, margins, decimal values, etc.

I feel like this is something easily trainable, since it’s UI related. I could jump on a call with them to educate them and show some examples of how to do things. But I have a tiny doubt about if I’m micromanaging, since this role is new to me.

Am I micromanaging if I jump into their files and do padding checks? If yes, how do I do this right? If not, what’s the difference between managing and micro managing?

Cool Things:

  • Brian shared Slopes, a fantastic app for skiers and snowboarders to track their runs and compete with friends. It’s a lot of fun, and has some really interesting design patterns to learn from.
  • Marshall shared the Ember mug, a game-changing quality of life improvement that keeps your hot drink at the perfect temperature. A bit expensive, but worth it.

Design Details on the Web:

Byeee!


Every week, Brian Lovin and Marshall Bock settle in for a thoughtful, often meandering chat that pulls back the curtain on how things are made. Their Design Details podcast lives in the rich space where technology and the arts intersect, focusing less on polished case studies and more on the real, sometimes messy, work of design. You’ll hear them dissect the nuances of product decisions, debate the evolving culture of creative teams, and share personal stories from their own experiences in the industry. It feels less like a lecture and more like eavesdropping on a conversation between two deeply knowledgeable friends. The discussions regularly venture into the philosophical side of craft, examining why certain choices resonate and how design shapes our daily interactions with the world. For anyone curious about the thinking behind the pixels and interfaces, this show offers a consistent, grounded perspective. Tuning in provides a sense of community and a candid look at the process, making it a staple for designers and creators who appreciate substance over flash.
Author: Language: English Episodes: 100

Design Details
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