441: WWDC 2022

441: WWDC 2022

Author: Brian Lovin, Marshall Bock June 9, 2022 Duration: 54:12

This week, we recap all of our favorite...design details...announced at this week's WWDC.

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Follow up:

Two plugins to change your canvas color for Figma's dark mode:

Main Topic:

This week, we recap all of our favorite...design details...announced at this week's WWDC.

Job Board:

We're curating the best product design roles from the world's most design-forward companies.

👉 Design Details Job Board

Glow is building the most elegant, powerful, and reliable crypto wallet. To do this, they need great designs — ones that are simple, familiar, and smart. Their small team is growing, and you’ll work closely with the team to craft new user experience patterns for interacting with crypto that will become the new normal for millions of people in the future.

Notion — Imagine in the 1970s thinking through how computing should be like. That's what Notion is trying to build — beautiful software that fits everyone's needs. They have infinite challenges that can only be solved by someone with innate product sense, technical aptitude, great taste, and impeccable craft.

Materialize — Materialize is building a reactive database to disrupt batch data warehouses like Snowflake and BigQuery, and they’re looking for their first full-time, in-house designer to come in and own the product design for Materialize Web UI. Technical and developer tools experience is a huge plus!

Patreon is building the future of the creative economy, and they’re looking for Product Designers at all levels to solve the needs of creators and members on our platform. Their roles are based in SF and NY.

Cool Things:

  • Brian shared two things!
    • Campsite — the home for your team's work in progress. It's my new project, and something I'm really excited to share with design teams out there. Make a reservation!
    • Top Gun: Maverick — go see it in a Dolby theater. You'll thank me later.
  • Marshall shared Bo Burnham's The Inside Outtakes — tons of extra content, great and memorable songs, and a peek inside Bo's creative process.

Design Details on the Web:

Byeee!


Every week, Brian Lovin and Marshall Bock settle in for a thoughtful, often meandering chat that pulls back the curtain on how things are made. Their Design Details podcast lives in the rich space where technology and the arts intersect, focusing less on polished case studies and more on the real, sometimes messy, work of design. You’ll hear them dissect the nuances of product decisions, debate the evolving culture of creative teams, and share personal stories from their own experiences in the industry. It feels less like a lecture and more like eavesdropping on a conversation between two deeply knowledgeable friends. The discussions regularly venture into the philosophical side of craft, examining why certain choices resonate and how design shapes our daily interactions with the world. For anyone curious about the thinking behind the pixels and interfaces, this show offers a consistent, grounded perspective. Tuning in provides a sense of community and a candid look at the process, making it a staple for designers and creators who appreciate substance over flash.
Author: Language: English Episodes: 100

Design Details
Podcast Episodes
373: Designer or Developer? [not-audio_url] [/not-audio_url]

Duration: 21:38
This week, we discuss the career paths and tradeoffs for someone who wants to do both design and development. In The Sidebar, we recap the Mac event and share our first impressions of the new iPhones.Latest VIP Patrons:J…
372: Saving People from Themselves [not-audio_url] [/not-audio_url]

Duration: 28:40
This week, we brainstorm design patterns that help save people from themselves. From stopping the spread of misinformation, to saving eardrums, to screening spoilers, these design ideas are often clever and non-obvious.…
371: A Culture of Excellence [not-audio_url] [/not-audio_url]

Duration: 27:31
This week, we dig into practical steps for creating a culture of design excellence. In The Sidebar, we share strategies for designing adaptive interfaces that work well on any screen size.Golden Ratio Patrons:Float Float…
370: Designing for One Hand [not-audio_url] [/not-audio_url]

Duration: 33:06
This week, we discuss the tradeoffs and challenges of designing interfaces for one-handed use. In The Sidebar, we talk about strategies for collaborating effectively with brand and product design.Golden Ratio Patrons:Flo…
369: Shallow Design Culture [not-audio_url] [/not-audio_url]

Duration: 22:53
This week, we talk about the shallow parts of design culture, where superficial work tends to generate far more attention and praise. We dig into potential solutions for this, too. In The Sidebar, we recap and share our…
368: Teaching Design Fundamentals [not-audio_url] [/not-audio_url]

Duration: 28:23
This week, we discuss strategies for teaching design fundamentals and how to make the process engaging and fun for new designers. In The Sidebar, we discuss the pain of noticing problems right before you ship.Golden Rati…
367: Effective Brainstorming [not-audio_url] [/not-audio_url]

Duration: 28:03
This week, we talk about how to have effective brainstorms: what does good prep look like, and what should be done alone or with a group? In The Sidebar, we share our spicy takes about brutalism in interface design.Golde…
366: Closing the Gap to Senior [not-audio_url] [/not-audio_url]

Duration: 22:02
This week, we discuss options for designers to close the gap to becoming a senior. In The Sidebar we try to identify what is the duct tape of design.Golden Ratio Patrons:Float Float has been a lifeline for teams working…
365: UX Research ft. Danae Holmes [not-audio_url] [/not-audio_url]

Duration: 1:09:31
This week, we sat down with Danae Holmes, a UX researcher at YouTube Gaming to talk about everything UX research. We dig into research methodologies, effective collaboration with design, tips to get better at user resear…

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