Designer Notes

Designer Notes

Author: Idle Thumbs Language: English Episodes: 92
Soren Johnson, founder of Mohawk Games, hosts Designer Notes, a podcast from Idle Thumbs that digs into the personal histories and creative philosophies behind game development. The central question isn't just about how games are made, but why people dedicate their lives to making them. Each conversation moves beyond a single project, tracing a guest's entire journey through the industry to uncover the formative experiences, pivotal failures, and core beliefs that shape their work. You'll hear from noted designers as they reflect on their careers with a rare depth and candor, offering more than just postmortems or technical breakdowns. These discussions reveal the human stories behind the games, exploring the intersections of craft, art, and business that define a designer's path. Listening feels like being a fly on the wall for a thoughtful, meandering chat between colleagues who share a deep passion for the medium. The Designer Notes podcast provides a unique long-form perspective on game creation, making it essential for anyone curious about the people and processes that bring interactive worlds to life. It’s a series for those who appreciate that the most compelling design lessons are often wrapped in personal narrative and professional hindsight.
Episodes
Designer Notes 92: Paul Kilduff-Taylor [not-audio_url] [/not-audio_url]

Duration: 3:08:39
In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Syna…
Designer Notes 91: Tomislav Uzelac [not-audio_url] [/not-audio_url]

Duration: 2:27:46
In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether…
Designer Notes 90: Patrice Desilets - Part 2 [not-audio_url] [/not-audio_url]

Duration: 1:42:00
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss wh…
Designer Notes 89: Patrice Desilets - Part 1 [not-audio_url] [/not-audio_url]

Duration: 1:44:27
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss be…
Designer Notes 88: Caroline Marchal - Part 2 [not-audio_url] [/not-audio_url]

Duration: 2:02:19
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss how much a narrative game should acknowledge that it is a…
Designer Notes 87: Caroline Marchal - Part 1 [not-audio_url] [/not-audio_url]

Duration: 1:53:00
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players,…
Designer Notes 86: Anton Strenger [not-audio_url] [/not-audio_url]

Duration: 3:06:23
In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why the…
Designer Notes 85: Zach Barth - Part 2 [not-audio_url] [/not-audio_url]

Duration: 2:30:32
In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly…
Designer Notes 84: Zach Barth - Part 1 [not-audio_url] [/not-audio_url]

Duration: 2:39:32
In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to…
Designer Notes 83: Mitch Lasky - Part 2 [not-audio_url] [/not-audio_url]

Duration: 1:54:05
In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss h…