DGC Ep 390: Final Fantasy Tactics (part three)

DGC Ep 390: Final Fantasy Tactics (part three)

Author: Brett Douville and Tim Longo May 15, 2024 Duration: 1:14:52

Welcome to Dev Game Club, where this week we continue our series on Final Fantasy Tactics. We talk about the grind, job and abilities stuff, some tactics and end with a listener mail about balance. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: 
To end of Ch 2 (Brett), somewhere in Ch 1 (Tim)

Issues covered: character representation in the sprites, enjoying the discovery of the macro, finding out how things interact, the Zodiac, why they ask for your birthday, information about turn order, things being unwieldy, a reactive strategy, how the brilliance starts coming in, the learning and grinding curves, an anecdote of the clockwork, achieving a Spelunky turkey and further digressions thereto, early grind, visiting cities and differentiating the shops, side missions for team members, having back-benchers, random encounters over time, the random table that each map draws from, how and whether the maps change, the importance of starting position, which environments we particularly enjoy, how the death mechanics work, preventing the enemies from getting the crystals, the min/max-ability, the revelation of the job matrix, the various roles and ways to augment your characters, auto-potioning, the story overwhelm, "Are we the baddies?", the progression to a more fantastic setting, how the story at the beginning of the game fits in, balance being overrated, the problem of pacing.

Games, people, and influences mentioned or discussed: The Matrix, Mario + Rabbids, Clint Hocking, Splinter Cell, Spelunky, Mossmouth, Metal Gear (series), Assassin's Creed (series), X-COM, Pokemon (series), Mitchell and Webb (obliquely), Game of Thrones (obliquely), Taylor Swift, Drew, Nobuo Uematsu, Chrono Trigger, Magic: The  Gathering, Dominion, Marvel Snap, Fallout (series), Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time:
More FFT!

Links:
"Are we the baddies?"

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub
Discord
DevGameClub@gmail.com


Dev Game Club is a conversation between two working game developers who have been there. Each week, hosts Brett Douville and Tim Longo pick a classic video game from the past-often a title that shaped design thinking or introduced a new technical standard-and break it down from their professional perspective. Their discussions go beyond nostalgia, examining how these older titles functioned, why certain creative decisions were made, and what lasting impact they left on the industry. You’ll hear specific analysis of game mechanics, narrative structure, and technical achievements, all filtered through decades of hands-on development experience. The goal isn’t just to reminisce but to extract tangible lessons that are still relevant for creators and deeply interesting for passionate players today. They invite you to play the game in question alongside them, then settle in for a detailed, insider’s post-mortem. This podcast offers a unique blend of critical appreciation and practical insight, treating video game history as a living textbook. It’s for anyone who loves games and wants to understand the craft behind them on a deeper level. New episodes release regularly, diving into a different influential game from the archives.
Author: Language: English Episodes: 100

Dev Game Club
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