DGC Ep 392: Final Fantasy Tactics (part five)

DGC Ep 392: Final Fantasy Tactics (part five)

Author: Brett Douville and Tim Longo June 5, 2024 Duration: 1:14:19

Welcome to Dev Game Club, where this week we complete our series on Final Fantasy Tactics. Before we head to our takeaways, we talk about the story and themes and about the puzzle nature of some of the story missions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Near finished (B), Near finished Ch 2 (T)

Issues covered: Tim's retirement guide, continued therapy sessions, side quests, Aeris on the critical path, requiring a guide, finding the various jobs, the story according to Brett, objects of power, the quest for the Zodiac stones, a random battle that went bad, Barinten thrown off a roof, a story mission that I had to replay and replay, leveling vs the main story, puzzle-y missions, the best fit button, wanting a little more feedback about systems, reasons to grind, lack of difficulty levels in older games, the overwhelm of the story, more intentional combat, the job system and making hard decisions, playing for the achievements, production notes.

Games, people, and influences mentioned or discussed: Final Fantasy VII, Kingdom Hearts, Mark Garcia, The Room, Six Feet Under, Control, Shakespeare, Game of Thrones, Star Wars, Dwarf Fortress, Kyle, Baldur's Gate 3, Divinity: Original Sin, Indiana Jones and the Last Crusade, Drunk History, Advance Wars, Kirk Hamilton, Aaron Evers. 

Next time:
An Interview!

Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub
Discord
DevGameClub@gmail.com


Dev Game Club is a conversation between two working game developers who have been there. Each week, hosts Brett Douville and Tim Longo pick a classic video game from the past-often a title that shaped design thinking or introduced a new technical standard-and break it down from their professional perspective. Their discussions go beyond nostalgia, examining how these older titles functioned, why certain creative decisions were made, and what lasting impact they left on the industry. You’ll hear specific analysis of game mechanics, narrative structure, and technical achievements, all filtered through decades of hands-on development experience. The goal isn’t just to reminisce but to extract tangible lessons that are still relevant for creators and deeply interesting for passionate players today. They invite you to play the game in question alongside them, then settle in for a detailed, insider’s post-mortem. This podcast offers a unique blend of critical appreciation and practical insight, treating video game history as a living textbook. It’s for anyone who loves games and wants to understand the craft behind them on a deeper level. New episodes release regularly, diving into a different influential game from the archives.
Author: Language: English Episodes: 100

Dev Game Club
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