DGC Ep 406: Fatal Frame (part three)

DGC Ep 406: Fatal Frame (part three)

Author: Brett Douville and Tim Longo October 16, 2024 Duration: 1:02:44

Welcome to Dev Game Club, where this week we continue our series on 2001's Fatal Frame. We talk about retreading, camera upgrade strategies, how ghosts move and how that impacts level design, and various other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
A few more hours

Issues covered: the strangling places, replaying the beginning of the game, knowing where to go or not, variety of uses for talismans, blocked off paths, pieces and doors and showing locks before you can find the keys, intentional design with controls, creating tension with controller choices, series evolutions, having less fun, feeling frustrating, not unifying movement around one stick, zombies vs ghosts, building levels around your enemies, the outdoor areas and fear, forests and atavistic fears, things not being fully representational and adding layers of fear, the Abyss, lots of lenses to view the same events, the meta of visiting this haunted place to make a game, ammo and bonus functions, upgrading the camera strategies, feeling skittish about the bonus functions, how many nights, the use of stone mirrors, looking forward to the future, pressing your luck, how many shots do you have left, wanting to take pictures with a camera, worrying about film amounts, dragon and mime hunting.

Games, people, and influences mentioned or discussed: Resident Evil (series), Halo, GameCube, Nathan Martz, Dead Rising, Keiji Inafune, Dark Souls, Pharaijin, Dagur Danielsson, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. 

Next time:
Finish the game?

Twitch: timlongojr
Discord
DevGameClub@gmail.com


Dev Game Club is a conversation between two working game developers who have been there. Each week, hosts Brett Douville and Tim Longo pick a classic video game from the past-often a title that shaped design thinking or introduced a new technical standard-and break it down from their professional perspective. Their discussions go beyond nostalgia, examining how these older titles functioned, why certain creative decisions were made, and what lasting impact they left on the industry. You’ll hear specific analysis of game mechanics, narrative structure, and technical achievements, all filtered through decades of hands-on development experience. The goal isn’t just to reminisce but to extract tangible lessons that are still relevant for creators and deeply interesting for passionate players today. They invite you to play the game in question alongside them, then settle in for a detailed, insider’s post-mortem. This podcast offers a unique blend of critical appreciation and practical insight, treating video game history as a living textbook. It’s for anyone who loves games and wants to understand the craft behind them on a deeper level. New episodes release regularly, diving into a different influential game from the archives.
Author: Language: English Episodes: 100

Dev Game Club
Podcast Episodes
Discord Game Club Episode 4 [not-audio_url] [/not-audio_url]

Duration: 1:08:58
Friends from the Discord provide some audio from back in December, and we've been dropping it in here from time to time when our schedules get tight. (Tim is traveling this week and next and time is short!) We'll return…
DGC Ep 401: Heroes of Might and Magic (part one) [not-audio_url] [/not-audio_url]

Duration: 1:16:44
Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We set the game a little in its time, talk about the way the game creates a divergent path from other tactical turn-based comb…
DGC Ep 400: Bonus Interview with Tony Rowe [not-audio_url] [/not-audio_url]

Duration: 1:24:43
Welcome to Dev Game Club, where this week we revisit our series on Trespasser: The Lost World with an interview with Tony Rowe, who did QA on the title. Dev Game Club looks at classic video games and plays through them o…
DGC Ep 399: Interview with Jordan Mechner [not-audio_url] [/not-audio_url]

Duration: 1:13:17
Welcome to Dev Game Club, where this week we revisit our series on rotoscoping with a fun chat with Jordan Mechner, of Karateka, Prince of Persia, and The Last Express fame. We also talk about his new graphic memoir: Rep…
Discord Game Club Episode 3 [not-audio_url] [/not-audio_url]

Duration: 1:13:39
Taking another tricky scheduling week as an opportunity to run this second interview by BioStats and CalamityNolan, this time of KyleAndError13. See you next week. Next time: An interview, we hope! Twitch: timlongojr, Tw…
DGC Ep 398: The Sims (part four) [not-audio_url] [/not-audio_url]

Duration: 1:08:25
Welcome to Dev Game Club, where this week we complete our series on 2000's The Sims. We give some anecdotes, Tim builds his own from the ground up, and of course, we turn to our takeaways. Dev Game Club looks at classic…
DGC Ep 397: The Sims (part three) [not-audio_url] [/not-audio_url]

Duration: 1:24:23
Welcome to Dev Game Club, where this week we continue our series on The Sims. We talk about a dark spiral, read some poetry, the problem of having enough time, and other topics. Dev Game Club looks at classic video games…
DGC Ep 396: The Sims (part two) [not-audio_url] [/not-audio_url]

Duration: 1:11:37
Welcome to Dev Game Club, where this week we continue our series on 2000's The Sims. We spend a little time on the gender normativity of the title, sprinkle in some stories about our various households, and also fit in s…
DGC Ep 395: The Sims (part one) [not-audio_url] [/not-audio_url]

Duration: 1:09:34
Welcome to Dev Game Club, where this week we start a new series on 2000's The Sims. We first set the game in its time, and then turn almost immediately to what happened with our Sims. Dev Game Club looks at classic video…
Discord Game Club Episode 2 [not-audio_url] [/not-audio_url]

Duration: 55:08
Friends from the Discord provide some audio from back in December -- sorry to get to it so late, I admit I forgot. No show notes as I'm just back from vacation and settling in. See you next week. Next time: New series! T…