Pandemic pushes women online

Pandemic pushes women online

Author: BBC World Service October 4, 2022 Duration: 39:09

In 2020 more than 40% of the world’s population was not using the internet, with many more women being unable to get online. Now a new global study into digital access in 90 countries shows that although women were disproportionately impacted by the Covid pandemic, it seems to have got more of them online in South East Asia and Africa. In these two parts of the world, the study shows progress in terms of bridging the gap between men and women and access to tech and the internet. While, historically, 90% of transactions in India were done by cash, the researchers say the pandemic forced more people to turn to digital payments for everyday items including food and other goods. In many parts of South East Asia, including India, many women are doing most of the shopping. The combination paved the way for progress and highlights a unique instance where the pandemic benefited women in these regions. Additionally, now equipped with their own digital wallets, women are afforded more agency over their finances. The progress in gender parity was seen in sub-Saharan Africa (8% improvement from 2019-2021), the Middle East and North Africa (6%), and South Asia (3%). We speak to Tufts University researchers who carried out the work, the dean of Global Business, Bhaskar Chakravorti, and research manager Christina Filipovic.

War Games: Real Conflicts/Virtual Worlds/Extreme Environments Gareth and Ghislaine visit the Imperial War Museum in London to see the UK’s first-ever exhibition to explore video games and what they can tell us about conflict. Developing technology has introduced new ways of telling and experiencing war stories; toy soldiers and board games, cinema screenings of World War One, radio broadcasts from the frontlines of WWII, and TV images of the Cold War have given way to first-person shooter games on iconic consoles like the Atari 2600 and the Super Nintendo to internet driven team battles with the latest graphics and audio immersion. But is gaming tech the right place to explore conflict and how much is this entertainment industry driving tech development elsewhere?

Presented by Gareth Mitchell with expert commentary from Ghislaine Boddington Producer: Ania Lichtarowicz

(Photo: Rural woman talking on a mobile phone and using a laptop, India. Credit: Exotica.im/Universal Images Group/Getty Images)


Every week, the team at Digital Planet from the BBC World Service takes you beyond the headlines to explore how technology is reshaping lives, cultures, and economies across the globe. This isn't just a rundown of gadget releases or corporate earnings; it's a grounded conversation about the real-world impact of our digital choices. You'll hear from engineers in Nairobi, policymakers in Brussels, and coders in São Paulo, offering a genuinely international perspective that challenges the usual Silicon Valley narrative. Each episode digs into the human stories behind the innovations, examining both the promise and the peril of our connected age. We tackle questions about ethics, accessibility, and the unintended consequences of progress, making sense of complex issues with clear, thoughtful reporting. Tune in for a nuanced and curious exploration of our technological moment, where the focus is always on the people designing, using, and living with these tools every day. This podcast provides the context you need to understand not just what's new, but what it actually means.
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