GOTHAM KNIGHTS is a hard repetitive slog through the tough streets of Gotham

GOTHAM KNIGHTS is a hard repetitive slog through the tough streets of Gotham

Author: SIFTER October 25, 2022 Duration: 41:44

GOTHAM KNIGHTS is an intriguing experiment - a superhero action game that is torn between being a solid narrative experience and something else entirely that is soured with odd loot systems, uninspiring character ability trees and a fundamentally flawed mission and world design that feels cut and paste and repetitive in the worst ways.

Read a written review on our website: GOTHAM KNIGHTS is a frustrating open world adventure which isn't as fun as just being Batman

A copy of GOTHAM KNIGHTS on PC and Xbox Series X|S was provided to SIFTER for the purpose of this review. 

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SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Omny Studio for their support of SIFTER.

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Ever find yourself scrolling through endless video game reviews that all seem to say the same thing? Drop Rate takes a different path. Hosted by Chris Button, this podcast digs deeper than a simple score, offering thoughtful critique and honest analysis that challenges how you see your favourite hobby. It’s not just about whether a game is good or bad, but why it matters, how it fits into the broader landscape, and what it’s actually like to play. Each episode brings together sharp voices from games journalism, dissecting the latest releases across PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC. The conversations here feel like the kind you’d have with a knowledgeable mate after a long session-nuanced, sometimes surprising, and always grounded in a genuine passion for the medium. For listeners tired of surface-level takes, this SIFTER production provides a space where games are treated with the serious, yet joyful, discussion they deserve. Tune in for a video game podcast that prioritises insight over hype, and leaves you with more to think about long after the credits roll.
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