[Ep133] Rise Up Lights

[Ep133] Rise Up Lights

Author: Butterscotch Shenanigans January 17, 2018 Duration: 1:06:17

Welcome back, Bscotches! It’s about to get adulterated up in here as we talk about shaking things up, mechanical completion, and laser drive-bys. The answer to the question you didn’t know you were asking is about 54. (Sidenote: every time the Bros said “Plague, Inc,” they meant Pandemic.)

Questions answered (abbreviated):

  • Coolaboola: Do you guys play boardgames?
  • Amishcarpool: How did you create your terrain to not look like repeated tiles?
  • Woland77: How do you - personally, individually - decide about which to give a [dang]?
  • Imcade: Is it weird to interact with fans?
  • Mennalus: Are the Scuffle Buddies patch notes your most public secret ever?
  • Woland77: Why is there no beautiful painting for the tundra in Crashlands?
  • Imcade: When it comes to you three brothers who is usually in charge more? Who is the people pleaser? If you fight how do you settle the matter?
  • Farseer: What's your real life "shitty superpower/weakness"?
  • Farseer: Look, I understand that English is a ridiculous language but please try to explain to me the sense in pronouncing herb as 'erb?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts(apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets at podcast@bscotch.net and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep517] Missing Pieces [not-audio_url] [/not-audio_url]

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[Ep516] Exploding Servers [not-audio_url] [/not-audio_url]

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[Ep515] Crashlands 2 OUT NOW! [not-audio_url] [/not-audio_url]

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[Ep514] It’s Coming [not-audio_url] [/not-audio_url]

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[Ep513] Locked & Loaded [not-audio_url] [/not-audio_url]

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[Ep512] Sequel Struggle [not-audio_url] [/not-audio_url]

Duration: 1:04:42
In this episode, we discuss development time, co-op, and sequel iterations. Turns out, building a sequel is less about stacking on new features and more about wrestling the original into shape. Sometimes you circle all t…
[Ep511] Final Stretch [not-audio_url] [/not-audio_url]

Duration: 1:01:15
This week, we talk about the beta wrap-up, player stats, and endgame design. The end of a game is where things get weird. Players want closure, but they also want more to do. There’s a fine line between sticking the land…
[Ep510] Lock & Launch [not-audio_url] [/not-audio_url]

Duration: 54:58
In this episode, we discuss edge cases, string lock, and embargos. Press keys are out, and now it’s a trust fall. Will the embargoes hold, or will spoilers make it into the wild? Will our calculated risks pay off, or is…
[Ep509] Median Madness [not-audio_url] [/not-audio_url]

Duration: 54:51
This week, we talk about median playtime, weapon balance, and revisiting our older games. From chaotic co-op antics to echolocation-based platforming, our game jam experiments were always a blast, even if they were never…
[Ep508] Game Hooks [not-audio_url] [/not-audio_url]

Duration: 54:50
In this episode, we discuss meatloaf, odd strategies, and player engagement. Striking the right balance of clarity, depth, and enjoyable interactions keeps players hooked, but doing it at every level is a challenge. If a…