[EP163] Dog Time

[EP163] Dog Time

Author: Butterscotch Shenanigans August 8, 2018 Duration: 58:48

Hey there, Shenanites! This week we talk about living and working in dog time, the neverending metamorphosis of our games, and the invaluable impact of using different shapes and colors in game design. In our quest to conquer parallel parking, we’re ready to put aside our hopes of flying cars for sideways cars! And we’re looking to see if anyone is up for making the most epic game of all time, Hero Spa! Anyone? Anyone?

Questions answered (abbreviated):

  • IrishLuck: How often do you remove a large portion of a game when you realize it doesn’t work?
  • ambersarcade: What are you doing in Levelhead and Scuffle Buddies to help people with disabilities play easier? In gamedev circles, can you tell if accessibility awareness/implementation is becoming more important before games are shipped (not in post-release patches)?
  • the_rumpus: You've mentioned the "Bscotch citadel of code" of useful scripts and such from jams and projects. What's your preferred way to archive stuff and easily access it for later? How is the Citadel sausage BUILT?!
  • Angrymuffin: In episode 24 (Sam’s Chest Meat) you talked about the value (or lack thereof) of things like Amazon Underground and using Humble Bundle within a year of a game launch. You said that these things help boost the tail end and used the example of 1-2 years after Crashlands launch “maybe” going to $5 on Steam and $1 on mobile. But you raised the price on mobile as lowering it had a negative effect on sales. Has this experimentation changed your view on lowering game prices well into the tail?
  • coolaboola: Hosting the first ever Global Level Head Level Jam on launch weekend?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at podcast.bscotch.net, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep257] The LEVELHEAD LAUNCHcast [not-audio_url] [/not-audio_url]

Duration: 1:11:51
Hi, Shenanites! In this episode, we talk about the Levelhead launch! We’ll discuss dodging knife traps, infinite play time, and perpetual death spirals. All the details and numbers you could want are right in this ep! Gr…
[Ep256] A Bespoke Physics Experience [not-audio_url] [/not-audio_url]

Duration: 1:14:37
Halloo, Shenanites! This week, we discuss the in-between space, the cruelest barb, and pillars. You need them to hold things up sometimes. The launch of Levelhead is IMMINENT, and it’s coming out HOT, so check the batter…
[Ep255] Pillow Pants [not-audio_url] [/not-audio_url]

Duration: 1:12:32
Hey, Shenanites! In this episode, we talk about big napkin goose bags, a desire for chaos, and buying chores. Trading up from a paper clip to a house is all about figuring out the business logic. But it’s still important…
[Ep254] Shanties So Loud [not-audio_url] [/not-audio_url]

Duration: 1:06:57
Hello, Shenanites! This week, we discuss bidet turrets, change management, and 40 tabs plus a spreadsheet. Instead of trying to be a perfect human working inside terrible structures, build forgiveness mechanics into your…
[Ep253] TP Bamboozlement [not-audio_url] [/not-audio_url]

Duration: 1:07:37
Hi, Shenanites! In this episode, we talk about sports humans, the bidet contingent, and getting on the Ferris wheel. The Levelhead launch is now less than four weeks away, and the gold build is done! Who knew that three…
[Ep252] Banshee Sprints [not-audio_url] [/not-audio_url]

Duration: 1:09:51
Hail and well met, Shenanites! Welcome back to your weekly dose of something approximating comedy! This week, we discuss laptop nesting dolls, footkick fives, and the cheerful edge of murder. Plus, an intense discussion…
[Ep251] Orchestra of Effort [not-audio_url] [/not-audio_url]

Duration: 1:03:37
Hello, Shenanites! In this episode, we talk about living on a spaceship, hotel WODs, and void houses. Working from home means that all times are peak times. A pandemic is sweeping the world, and we’re all in this togethe…
[Ep250] Tumbleweed Cough [not-audio_url] [/not-audio_url]

Duration: 1:00:43
Hiya, Shenanites! This week, we discuss idiot testing, the accidental nature of procrastination, and what brains are bad at. Games have to respect the lassoo if they’re going to reach escape velocity. Which is to say, th…
[Ep249] The Curse of Knowledge [not-audio_url] [/not-audio_url]

Duration: 1:14:35
Greetings, Shenanites! In this episode, we talk about blame nets, the strongest cereal, and Norman doors. Once you have your ducks in a column and your crabs in a row, you can turtle up and just start poking people. At b…
[Ep248] Fingercones [not-audio_url] [/not-audio_url]

Duration: 1:14:34
Hey hey, Shenanites! This week, we discuss reality show pitches, cheap hobbies, and minimalist hyper casual garbage. Do you know who else believed in rapid prototyping and small batch delivery? Hint: airplanes were invol…