[Ep168] Bamboozle Prevention Device

[Ep168] Bamboozle Prevention Device

Author: Butterscotch Shenanigans September 12, 2018 Duration: 1:07:29

Hi again, Shenanites! In this episode, we talk about deepening our work, why you shouldn’t judge a gymbro by the muscle tank, and genericide. Plus, our sojourn to Nintendo HQ and why you can’t slap cat paws all over something. How can you tell the difference between Steve’s Blacksmith Shop and Jim’s Discount Blacksmithy? It depends.

In additional news, we’re hosting our first ever Butterscotch Shenanicon on October 20th in St. Louis! Come visit us and celebrate Meatpieceween, and be among the first to demo Levelhead! More info at https://meet.bscotch.net.

Questions answered (abbreviated):

  • Anonymous: While designing Levelhead elements, how do you weigh your own biases (as game designers) when predicting player choices during their level design process? You all have talked about the cool puzzle-like levels you can make, do you imagine this being utilized/appreciated by your average player? Do you have any player engagement mechanisms specifically targeting the players who only want to play, and never create levels?
  • MAP5597: Before Levelhead, there was Scuffle Buddies. Before Scuffle Buddies, there was Quadropus 2. Will these previous projects have their time, or have they been placed on the backburner (incinibliterated)?
  • cdcMully: As a beginner on the Dev scene I was hoping to get your take on Trademarking. It's not a cheap process so how do you decide if you should trademark your game's name? Is it always necessary or should you wait to see if it gets any success before you do it?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

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Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
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