[Ep172] Sarah Compsognathus

[Ep172] Sarah Compsognathus

Author: Butterscotch Shenanigans October 10, 2018 Duration: 1:09:01

Hi again, Shenanites! In this episode, we talk about cultural gravity wells, the dangers of floss, and sleep deprivation. Can a bitter taste elevate your animal nature? Can you ever move past paywall injustice? We have no idea. Just do something and see if it works. What are we, narwhals?

Still haven’t gotten your Shenanicon 2018 tickets? This is the last week to buy them! And October 20th is right around the corner -- More info at https://meet.bscotch.net.

Questions answered (abbreviated):

  • imcade: Do you guys actually drink coffee when you record your podcasts?
  • MAP5597: How would you feel about a community-created Crashlands Creator?
  • Dageki: What do you “know” about Polyphasic Sleep? Have you tried it? If not, would you? If so, how’d it go and did you stop? For all answers, why?
  • Anonymous: What's your take on games, particularly in the mobile arena, that are initially free to download, but eventually hit you with a one-time premium price tag to access all the content? Is it the right way for a new developer to let players get a taste before coughing up $ to peeps with no prior credibility, or would one be better off establishing a premium price from the get go?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep407] Age of AI [not-audio_url] [/not-audio_url]

Duration: 1:08:15
In this episode, we discuss the tiny human, AI updates, and work-life balance. In our current capitalist structure, there is a literal cost to living. As technology evolves to the point where it can make those costs obso…
[Ep406] Tiny Screaming Raisin [not-audio_url] [/not-audio_url]

Duration: 55:54
This week, we talk about baby deets, bank run, and sequel names. When choosing the right title for a game, you need to consider the fuzziness of discovery algorithms. If incorporating humor into a game's name can make it…
[Ep405] Gods of Business [not-audio_url] [/not-audio_url]

Duration: 58:39
In this episode, we discuss phased stories and the value of advertising. While a marketing campaign can boost visibility and increase wishlist numbers, how do those things translate into actual sales? The crux is that ad…
[Ep404] Peppered And Sprinkled [not-audio_url] [/not-audio_url]

Duration: 46:55
In this episode, we dive into motion, data conversion, and the power of AI. Motion is a big source of waste in DevOps. Converting information from one form to another and passing it between people creates the opportunity…
[Ep403] Mind and Body [not-audio_url] [/not-audio_url]

Duration: 1:04:58
In this episode, we discuss constraints, AI systems, and consciousness. Constraints are limits or boundaries that are imposed on AI systems or on our own creative endeavors. There is a two-fold problem of identifying con…
[Ep402] Leading a Heist [not-audio_url] [/not-audio_url]

Duration: 1:02:48
This week, we talk about piercing alarms, CPU brains, and AI wars. People typically process one thing at a time when playing a game. If you give them two things to focus on simultaneously, the second thing may not even r…
[Ep401] Era of Noise [not-audio_url] [/not-audio_url]

Duration: 1:07:28
In this episode, we discuss AI tools, infinite Seinfeld, and the consequences of volume. Economies and companies are built to handle infinite scale. The constant want for more has turned into the unending production of c…
[Ep400] Hand in Hand [not-audio_url] [/not-audio_url]

Duration: 57:44
This week, we talk about happy news, early access, and collaboration. Tools make it possible to design and implement stuff directly without any other input. This might save you time, but you lose the chance to collaborat…
[Ep399] Cash for Cashews [not-audio_url] [/not-audio_url]

Duration: 55:30
In this episode, we discuss cashews, Project Zomboid, and knowing your audience. When you find people following along with your work prior to a game’s release, you might be developing in a strange bubble where your inter…
[Ep398] Show Me Your Hands [not-audio_url] [/not-audio_url]

Duration: 1:04:56
This week, we talk about summoning a dragon and a stochastic parrot. If you give an AI some data, it can recognize patterns and generate output with selective randomness. But that doesn’t mean you always get something co…