[Ep174] Live from Shenanicon 2018!

[Ep174] Live from Shenanicon 2018!

Author: Butterscotch Shenanigans October 24, 2018 Duration: 53:09

Hi there, Shenanities! We recorded this episode LIVE at Shenanicon 2018, so in addition to our buttery voices, you get to hear the scotchy whispers of some of your fellow Shenanites! We’ll talk about vampire flavors, nihilism pants, and why you sometimes just need a fat beat orchestra piece. If you take only one thing away from this episode, it should be this: if you come across a genie, just run in the other direction.

Thanks to everyone who came out to see us at the first ever Shenanicon!

Questions answered (abbreviated):

  • Angrymuffin: If moonlight is actually sunlight reflecting off of the moon's surface, why doesn't it kill vampires?
  • Senolir: Given the recent shutdown of the Apple Affiliate program, do you think Indies should be doing anything different to get their initial press coverage? Would you say this struggle is any easier when launching to steam, or does that audience still expect too much more in terms of scope to be a good platform for an Indie studio’s first few offerings anyway?
  • Shout64: How did you get connected with Fat Bard? Did you intentionally chose a music studio from your area? Could you talk about the importance of music/sound effects in your games, and any interesting ways you implement them?
  • Will: How do you handle being business partners and family? I hear a lot that partnerships are a bad idea but you seem to do well. Do you have any tips?
  • Mr. Ward: Where do bots come from?
  • Philipbear93: If businesses were people, what would their lives look like? What would Butterscotch Shenanigans be like as a person?
  • The_Rumpus: You're greeted by a Gamedev genie, who grants you the ability to fire any code, art assets, and robots/web-tech the three of you could possibly desire.. for the next 10 minutes. QUICK! What game do you make?! GO!

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep437] Digital Overlords [not-audio_url] [/not-audio_url]

Duration: 1:08:16
This week, we talk about subscription models, ergonomics, and the Microsoft merger. What's in a name? In the corporate world, more than you’d think. A brand merging and acquiring other brands might be a savvy business mo…
[Ep436] Golden Path [not-audio_url] [/not-audio_url]

Duration: 59:00
In this episode, we discuss alien monsters, map merging, and dogfooding. When crafting a tool, which features are necessary (and which ones are not) may seem straightforward… until you use the tool yourself. There will a…
[Ep435] Six-Fingered Conundrum [not-audio_url] [/not-audio_url]

Duration: 1:03:13
This week, we talk about revenue share, licensing, and VR tech. AI and VR can serve as powerful amplifiers, echoing and intensifying the digital symphony around us. But are we conducting a masterpiece or merely amplifyin…
[Ep434] Beyond the Numbers [not-audio_url] [/not-audio_url]

Duration: 1:14:33
In this episode, we discuss game engines, publishing platforms, and predicting success. While metrics and statistics have their place, a game’s potential can’t be distilled into numbers alone. There’s no accounting for c…
[Ep433] Unity’s Undoing [not-audio_url] [/not-audio_url]

Duration: 1:00:08
This week, we talk about Unity, greed, and the ruins. Corporate greed provides immediate gains for a select few at the expense of everyone else, even an industry’s foundational pillars. End-stage capitalism strikes again…
[Ep432] Underwater Epiphanies [not-audio_url] [/not-audio_url]

Duration: 1:03:49
In this episode, we discuss polar bears, horoscopes, and underwater basket weaving. Generalizing your skillset means shifting from mastering specific tasks to cultivating adeptness in critical thinking. When you identify…
[Ep431] Measuring Stick [not-audio_url] [/not-audio_url]

Duration: 1:03:01
This week, we talk about reaction times, tolerance levels, and the bottom line. Even with vast resources at their disposal, big game studios can still stumble when it comes to the finer details. In a world where every pi…
[Ep430] Certified Chaos [not-audio_url] [/not-audio_url]

Duration: 1:09:47
In this episode, we discuss dumb humor, reading recommendations, and launch lessons. Launching a game on multiple platforms may seem like a win, but the backend challenges of patching, certification, and maintenance cost…
[Ep429] Micro Jank [not-audio_url] [/not-audio_url]

Duration: 58:42
This week, we talk about code navigation, versioning strategy, and good development practices. It costs something to add things that aren't "necessary" to the core gameplay experience. But those little surprises breathe…
[Ep428] Outrage Fountain [not-audio_url] [/not-audio_url]

Duration: 52:33
In this episode, we discuss Baldur’s Gate 3, bread baking, and player expectations. Success starts with delivering a quality game that players want. Once you’ve nailed the careful balance between innovation and player ex…