[Ep183] Cursemas Eve

[Ep183] Cursemas Eve

Author: Butterscotch Shenanigans December 26, 2018 Duration: 1:09:15

Hey there, Shenanites! Welcome to the last Coffee with Butterscotch episode of 20gr18! This week, we talk about holiday creep, hand films, and version control. We’ll see you in 20 fine teen! 20 crime teen? Hm. Better workshop it some more.

Questions answered (abbreviated):

  • bamhm182: We are now in the last month of 20gr18. How have you guys stopped f***in' around? Do you feel like you accomplished more this year than prior years?
  • RetroBananaManNL: Where do you get your industry news information from?
  • Dageki: How do you DO version control on your code? When you do DO code, do you follow any particular style (agile, etc)?
  • doombrowski: I've been working on a game off and on for about 2 years now. The full gameplay loop is playable but there's still hardly any content in it. Should I go into early access or wait to release with what I feel is adequate content?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep427] Blue Ocean, Red Ocean [not-audio_url] [/not-audio_url]

Duration: 1:06:12
This week, we talk about game systems, proprietary code, and scalability. When talking about scalability, people tend to focus on the "growing bigger" part when the actual focus should be on capability. Sure, you can add…
[Ep426] Leading Indicator [not-audio_url] [/not-audio_url]

Duration: 52:00
In this episode, we discuss UFOs, modding, and Steam wishlists. Wishlists are a sneak peek into how well a game might do at launch. While they can give valuable insight into player interest, figuring out how those number…
[Ep425] Readability Rules [not-audio_url] [/not-audio_url]

Duration: 38:01
This week, we talk book recommendations, sharpening your skills, and code readability. When naming variables, you might need to use more words to increase clarity and enhance understanding, even though unusually long var…
[Ep424] Game of Metrics [not-audio_url] [/not-audio_url]

Duration: 59:24
In this episode, we discuss game design, artificial intelligence, and performance metrics. Metrics attempt to provide quantifiable data describing effectiveness, efficiency, and quality. They can guide decision-making pr…
[Ep423] Ego-nomics [not-audio_url] [/not-audio_url]

Duration: 1:00:52
This week, we talk about a big storm, the Steam Deck, and Twitter tales. Twitter’s new self-limiting rule seems counterproductive for an ad-driven business model that requires as many views as possible. What will the mas…
[Ep422] Ad Paradox [not-audio_url] [/not-audio_url]

Duration: 1:12:47
## Summary:In this episode, we discuss family traditions, keyboard fascination, and unsustainable business practices. Ad-based business models have to maintain a delicate balance. To capitalize on ad impressions, they ha…
[Ep421] Tool Shed [not-audio_url] [/not-audio_url]

Duration: 56:37
This week, we talk about robot assistants, Netflix Games, and tool mastery in Crashlands 2. Discover how telegraphs and strategic positioning enhance harvesting and combat in CL2. This approach offers flexibility and emp…
[Ep420] Blazing Questions [not-audio_url] [/not-audio_url]

Duration: 53:00
In this episode, we discuss community building, speed-running, and tool swapping. You can't attract followers with nothing to offer. Once you've got a solid foundation, lay out some tasty morsels and invite people to tak…
[Ep419] Abstract Musings [not-audio_url] [/not-audio_url]

Duration: 1:04:26
This week, we talk about Crashlands 2 shenanigans, LA madness, and subject matter experts. The concept of expertise is transforming from a focus on specific details to higher-level abstractions. When you have a deep unde…
[Ep418] Crashlands 2 [not-audio_url] [/not-audio_url]

Duration: 53:46
The wait is over, Shenanites! We are thrilled to (officially) announce Crashlands 2, coming your way in 2024! In this episode, we talk about returning to Woanope, keeping secrets, and wheels and deals. Check out the anno…