[Ep188] Mucous Madness

[Ep188] Mucous Madness

Author: Butterscotch Shenanigans January 30, 2019 Duration: 1:14:52

Hello, Shenanites! This week, we discuss crates full of yetis, bug stomping, and memory palace walks. It’s still all about that DevOps. Plus, check out our shiny new podcast page (https://beta.bscotch.net/podcast), currently in beta! Soon our old page can slink off into the night.

Questions answered (abbreviated):

  • ANGRY MUFFIN: So, I asked that question like a year and a half ago. So, to alleviate confusion and add context, could you answer that question before this one?
  • RetroBananaManNL: How do you reflect after a gamejam? And how much time should you set out between jams to reflect?
  • CoffeeChemist: So the UK has the first game dev union. I'm very curious what the bscotch bros think of it.
  • Woland77: Game developers should probably unionize. Unions are great! But you are all Indies. What do you think? Would unionization in the AAA Dev world impact Indie Developers? Do you see any benefits or complications coming your way if that were to happen?
  • Angrymuffin: In episode 137, you talked about how having a blizzard subscription instead of a WOW subscription would be okay and may even feel less like buying a product. You hinted that this “may be the future of Rumpus.” Can this POSSIBLY BE SO?! Is this something that would be widely accepted or CRIPPLINGLY REJECTED?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://beta.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep467] Strategic Missteps [not-audio_url] [/not-audio_url]

Duration: 59:27
This week, we talk about corporate shenanigans, studio closures, and shareholder value. Having a successful game and a great track record doesn’t protect a studio from closing if a corporation’s financial expectations ar…
[Ep466] Universal Constant [not-audio_url] [/not-audio_url]

Duration: 57:03
In this episode, we discuss life lessons, game bundles, and constraints. When you first start out in game dev, early projects have more constraints. Your team might have limitations in technical skills or artistic abilit…
[Ep465] Meeting of Minds [not-audio_url] [/not-audio_url]

Duration: 1:03:09
This week, we talk about the Crashlands 2 demo, Fallout TV, and meaningful dialogue. Engaging in discussion with thoughtful people who hold different views can expand your perspective and deepen your understanding of the…
[Ep464] Rewiring Habits [not-audio_url] [/not-audio_url]

Duration: 58:29
In this episode, we discuss AI News, tech demos, and change management. It’s hard to unlearn old habits and adopt new practices. Resistance is natural when you disrupt the comfort of routine and commit to adaptation. It’…
[Ep463]  Crystal Clear [not-audio_url] [/not-audio_url]

Duration: 1:11:21
This week, we talk about childhood games, the Game Changer, and DIY podcast setups. You don’t need top of the line audio equipment to get a good audio recording. After all, it’s not about the cost of the setup, it’s how…
[Ep462]  Global Keys [not-audio_url] [/not-audio_url]

Duration: 1:10:01
In this episode, we discuss an unexpected earthquake, Crashlands nostalgia, and keyboard accessibility. Making a game accessible to a global audience isn’t just about localizing the text. Like, have you ever thought abou…
[Ep461] Security Theatre [not-audio_url] [/not-audio_url]

Duration: 1:05:19
This week, we talk about the Crashlands 2 announcement trailer, now in Chinese! Then we discuss web games and security measures. Platform review processes are like door locks. They won’t stop a skilled hacker from breaki…
[Ep460] Opinions Unleashed [not-audio_url] [/not-audio_url]

Duration: 1:04:28
In this episode, we discuss developer preferences, reviews, and opinionated tools. External tools often have a lot of opinions on how, exactly, they should be used, which translates into opinions on how YOU should work.…
[Ep459] Control Shift [not-audio_url] [/not-audio_url]

Duration: 1:09:54
This week, we talk about live service games, the door problem, and input design. How does a player interact with a game and how does the game interpret player action? This design constraint influences ALL the possible in…
[Ep458] The Crash Saga [not-audio_url] [/not-audio_url]

Duration: 58:05
In this episode, we discuss ethical hunting, silent crashes, and iterative design. The process of iterative design is more than just tweaking code; it’s about creating a fast feedback loop between trial, error, and debug…