[Ep191] Straight Up Fanity

[Ep191] Straight Up Fanity

Author: Butterscotch Shenanigans February 20, 2019 Duration: 1:11:21

Hi again, Shenanites! In this episode, we talk about appeasing the physicists, demon shepherds, and the attention economy. Plus, bad vs. different and the baggage of ego. Grab your mug and warm up your headphones -- it’s about to get podcasty.

Questions answered (abbreviated):

  • A slew of questions about the MM2 announcement: shoutouts to Zooslap Wumpywippy, Calmzippa Aydsand, Doopvoo Tapdanger, and Ittymumble Jotort
  • AstroBeef: How do you know when your design is bad, and when your design is just different? Do you think it's important to make a set of design values like moral values?
  • 0xD0DECAD0: Do you think Butterscotch Shenanigans will finally get a Wikipedia page after the release of Level Head?
  • nattysplines: If the money grab, grabs all the money, would you consider becoming professional podcasters instead of game devs?
  • bamhm182: You've been talking about your devops pipeline for a few weeks. Can you go into more specifics? What kind of stuff have you automated aside from deploying new game builds?
  • Sean: When you come across a problem that is difficult to solve, how does it affect your motivation? What’s your strategy to persevere through a difficult problem without letting it hinder your quality/efficiency of work?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep397] Stay Ahead Of It [not-audio_url] [/not-audio_url]

Duration: 1:04:59
In this episode, we discuss easter eggs, a snowy wonderland, and the brand-new tagline for the brand-new year! Legacy systems keep the current work going, but one catastrophic event and the whole system collapses. Cleari…
[Ep396] To New Beginnings [not-audio_url] [/not-audio_url]

Duration: 1:13:08
This week, we talk about old accomplishments, current predictions, and new themes for the new year! 2022’s moniker was “Twenty Twenty You. Take the nuanced view” – what should 2023’s call to action be? We’ve got some ide…
[Ep395] The Art of Giving [not-audio_url] [/not-audio_url]

Duration: 57:51
In this episode, we discuss giving experiences, autonomy, and gifts. Effective planning requires knowing what you want. If you’re entertaining, what kind of experience do you want from hosting? What kind of experience do…
[Ep394] Everyone’s Problem [not-audio_url] [/not-audio_url]

Duration: 1:03:35
This week, we talk about a scavenging cat, a punchy octopus, and a critical bug. Repeating the same process over and over doesn't change the outcome. And just pointing out bugs won’t solve the problem. You need a feedbac…
[Ep393] Time Illusion [not-audio_url] [/not-audio_url]

Duration: 1:02:36
In this episode, we discuss time perception, time estimation, and time reality. During game development, there are deliverables set on a timeline. People’s perceptions of time are notoriously inaccurate, which means that…
[Ep392] Unspooling Secrets [not-audio_url] [/not-audio_url]

Duration: 1:05:29
This week, we talk about the meaning of exploration, the need for a third place, and making the work visible. You can’t solve a problem that you can’t see. If you don’t have a clear mental model of ALL THE THINGS and how…
[Ep391] Abandon Ship [not-audio_url] [/not-audio_url]

Duration: 59:50
In this episode, we discuss technical gains, inventory management, and game loops. No game is perfect. You need to identify the things that players can’t forgive versus the things they can forget. With thousands of other…
[Ep390] Smoke and Mirrors [not-audio_url] [/not-audio_url]

Duration: 56:09
This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s dream, but when you build tons of AI and add large numbers of things to…
[Ep389] How Billionaires Are Made [not-audio_url] [/not-audio_url]

Duration: 1:00:11
In this episode, we discuss air travel, corporate greed, and the Twitterverse. A CEO is like the wind, either guiding a company in the right direction or smashing it on the rocks. Visionary leadership that lacks context,…
[Ep388] Three Week Day [not-audio_url] [/not-audio_url]

Duration: 44:50
This week, we talk about conflicts of interest, typing speed, and a living hell. Doing new things is good and cool! But it’s important to understand that the context you’re coming from and the one you’re going into are d…