[Ep191] Straight Up Fanity

[Ep191] Straight Up Fanity

Author: Butterscotch Shenanigans February 20, 2019 Duration: 1:11:21

Hi again, Shenanites! In this episode, we talk about appeasing the physicists, demon shepherds, and the attention economy. Plus, bad vs. different and the baggage of ego. Grab your mug and warm up your headphones -- it’s about to get podcasty.

Questions answered (abbreviated):

  • A slew of questions about the MM2 announcement: shoutouts to Zooslap Wumpywippy, Calmzippa Aydsand, Doopvoo Tapdanger, and Ittymumble Jotort
  • AstroBeef: How do you know when your design is bad, and when your design is just different? Do you think it's important to make a set of design values like moral values?
  • 0xD0DECAD0: Do you think Butterscotch Shenanigans will finally get a Wikipedia page after the release of Level Head?
  • nattysplines: If the money grab, grabs all the money, would you consider becoming professional podcasters instead of game devs?
  • bamhm182: You've been talking about your devops pipeline for a few weeks. Can you go into more specifics? What kind of stuff have you automated aside from deploying new game builds?
  • Sean: When you come across a problem that is difficult to solve, how does it affect your motivation? What’s your strategy to persevere through a difficult problem without letting it hinder your quality/efficiency of work?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep277] The New Vaping [not-audio_url] [/not-audio_url]

Duration: 1:05:26
Hello, Shenanites! In this episode, we discuss the sleep stuporous state, quarantine wardrobes, and bot wars. Do you ever think about how bugs are just cute litter butter packets wrapped in a shell? And how many goldfish…
[Ep276] The Beautiful Cube [not-audio_url] [/not-audio_url]

Duration: 59:34
Hiya, Shenanites! This week, we talk about tiny poisonous sticks, determinism, and how stuff can be two things. Measurements are trickier than they appear. I mean, we can’t even measure things well enough to know the sta…
[Ep275] Memory Density [not-audio_url] [/not-audio_url]

Duration: 59:40
Hey there, Shenanites! In this episode, we discuss bounty hunting, comfort games, and chaos engines. Sometimes you need to live life precariously in order to feel truly alive. So, don’t shy away from danger! Balance that…
[Ep274] Unhinged Arcade [not-audio_url] [/not-audio_url]

Duration: 1:00:59
Hello, Shenanites! This week, we talk about high complexity gimmicks, bad reviews, and how to measure a table. As adults, we need to be better about scheduling time in our days for being responsibly irresponsible. Everyt…
[Ep273] Toothbrush Hijacking [not-audio_url] [/not-audio_url]

Duration: 1:03:24
Hi again, Shenanites! In this episode, we discuss brain soup, perfect sticks, and house magicians. Things that are simple aren’t always easy. Sometimes you need the right tools for the job, and sometimes it’s better to l…
[Ep272] Horizontal Tornado [not-audio_url] [/not-audio_url]

Duration: 1:00:49
Heya, Shenanites! This week, we talk about fancy footwork, epic power imbalances, and socially distant greetings. When it’s too dangerous to hug people, how do you lock-in your greeting and introduce chaos, the universal…
[Ep271] Fizzy Pickles [not-audio_url] [/not-audio_url]

Duration: 57:40
Hello, Shenanites! In this episode, we discuss dev nostalgia, spinning hats, and planning chaos. You might go about your day with absurdist gleeful abandon, but the world is all chaos and moths. Sometimes 18 characters a…
[Ep270] Hypercondensed Slapstick [not-audio_url] [/not-audio_url]

Duration: 1:06:37
Hi, Shenanites! This week, we talk about elaborate trap construction, tech curmudgeons, and the business equivalent of peanut butter shorts. The problems you needed to solve yesterday aren’t always the same as the proble…
[Ep269] Laser Sausage [not-audio_url] [/not-audio_url]

Duration: 1:04:06
Hey there, Shenanites! In this episode, we discuss kitten onesies, the transubstantiation of noises, and how there’s nothing to watch. You can get away with being dumb if you’re clever enough. And just because something…
[Ep268] Sconegate [not-audio_url] [/not-audio_url]

Duration: 1:00:41
Hello, Shenanites! This week, we talk about muscley butterflies, small batch cat introductions, and a fractal universe. The most important part of a biased random walk is the bias. As long as you know vaguely where you’r…