[Ep209] Tons of Plank

[Ep209] Tons of Plank

Author: Butterscotch Shenanigans June 19, 2019 Duration: 1:11:04

Hey there, Shenanites! In this episode, we discuss 3D spreadsheets, rickety wood towns, and the changing architecture of the games industry. No big. We’re all swimming in a sea of arbitrary distinctions. But that doesn’t mean you can’t turn your mope into dope!

Questions answered (abbreviated):

  • unanimostly: What was the most interesting software dev problem/requirement you've come across making this Levelhead?
  • divo: You mentioned your PR team on a podcast. Is that a team you contract out to? What sort of things do you look for in a PR team?
  • Maximilio: Someone like Jonathan Blow completely disagrees with [the acceptance of a certain amount of grind and says] it wastes and does not respect the player's time. "The Witness" involves a lot of time-intensive stuff but the grind happens in the player's head. How do you feel about Jon's view?
  • That_Rumpus: Over the lifetime of the studio, is there a particular basket you're happy you put a few eggs into? Something that may/may not have paid off, but you're glad it was there?
  • Challosis: What are your thoughts on self-improvement vs. self-acceptance?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
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[Ep51] Fanta Steak Demon [not-audio_url] [/not-audio_url]

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[Ep50] The Scooter Gap [not-audio_url] [/not-audio_url]

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[Ep49] Whipped Cream Wrist Sphincters [not-audio_url] [/not-audio_url]

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[Ep48] Robomowing Ghost Goats [not-audio_url] [/not-audio_url]

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[Ep47] Scream Tubes and Bacon Babies [not-audio_url] [/not-audio_url]

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