[Ep219] Blight Scream

[Ep219] Blight Scream

Author: Butterscotch Shenanigans August 21, 2019 Duration: 1:09:14

Howdy, Shenanites! This week, we talk about tricky cycles, being a scientist, and SHARING. Is it caring? Or are shoulds the root of all inaccuracies? The lossy compression problem is more universal than we initially thought. Grab a mug, listen in, and find out how!

Have you gotten your ticket to the SHENANICON? Visit St. Louis on September 28th, and come hang out! More information at https://meet.bscotch.net.

Questions answered (abbreviated):

  • Boopamail Howlyloud: What is your favorite board game?
  • BscotchChristine: I heard that you guys keep M&M's in the office. What other goodies you guys keeping to yourselves in the office? And more importantly, where are my M&M's dangit?!
  • Gua: Hey guys! I would love to know results of your itch.io Levelhead demo experiment. Did it increased you game sales? Do you plan to do this for your future games?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
#[Ep557] Are Steam demos the new Early Access? [not-audio_url] [/not-audio_url]

Duration: 53:47
In episode 557 of 'Coffee with Butterscotch,' the brothers share updates on How Many Dudes, touching on the demo’s strong performance, upcoming localization, and ongoing community management. They dig into the feedback t…
[Ep555] How Many Dudes Hits 100k Wishlists & 2026 Predictions [not-audio_url] [/not-audio_url]

Duration: 1:08:11
In episode 555 of 'Coffee with Butterscotch,' the brothers unpack what the How Many Dudes demo is teaching them about speed, feedback, and player expectations. They talk about influencer momentum, the challenges of balan…
[Ep554] How Many Dudes: Demo Launch Numbers [not-audio_url] [/not-audio_url]

Duration: 55:41
In episode 554 of 'Coffee with Butterscotch,' the brothers celebrate the launch of the How Many Dudes demo and the surprise explosion past 50,000 wishlists. They break down what worked, from shipping the demo during the…
[Ep553] Butterscotch Shenanigans 2025 Year In Review [not-audio_url] [/not-audio_url]

Duration: 46:27
In episode 553 of 'Coffee with Butterscotch,' the brothers take stock of a wild year at Butterscotch Shenanigans, starting with the launch of Crashlands 2 and everything that came after it. They talk about testing woes,…
[Ep552] How to think about Steam Demos as Indie Devs [not-audio_url] [/not-audio_url]

Duration: 54:21
In episode 552 of 'Coffee with Butterscotch,' the brothers celebrate a big personal milestone before diving into why demos matter more than ever for indie games. They break down how demos drive visibility on Steam, why t…
[Ep551] Flailing Toward Success in Indie Game Dev [not-audio_url] [/not-audio_url]

Duration: 48:10
In episode 551 of 'Coffee with Butterscotch,' the brothers talk about why flailing is not a failure mode, it’s the strategy. They unpack how progress in game development, marketing, and life often comes from trying lots…
[Ep550] Are ads worth it for indie game devs? [not-audio_url] [/not-audio_url]

Duration: 56:06
In episode 550 of 'Coffee with Butterscotch,' the brothers take a hard look at online ads and why they rarely deliver the wishlist conversions indie devs hope for. They break down misleading metrics, misclicks, and the h…
[Ep549] How to use Youtube Shorts to market your indie game [not-audio_url] [/not-audio_url]

Duration: 1:01:46
In episode 549 of 'Coffee with Butterscotch,' the brothers dig into how short-form video fits into indie game marketing and why it should be part of development from the start. They talk about tools, storytelling, and th…
[Ep548] When should you start marketing your indie game? [not-audio_url] [/not-audio_url]

Duration: 43:09
In episode 548 of 'Coffee with Butterscotch,' the brothers talk about what it means to market an indie game from the start of development instead of treating it as an end-of-project task. They cover the four P’s, the ris…