[Ep219] Blight Scream

[Ep219] Blight Scream

Author: Butterscotch Shenanigans August 21, 2019 Duration: 1:09:14

Howdy, Shenanites! This week, we talk about tricky cycles, being a scientist, and SHARING. Is it caring? Or are shoulds the root of all inaccuracies? The lossy compression problem is more universal than we initially thought. Grab a mug, listen in, and find out how!

Have you gotten your ticket to the SHENANICON? Visit St. Louis on September 28th, and come hang out! More information at https://meet.bscotch.net.

Questions answered (abbreviated):

  • Boopamail Howlyloud: What is your favorite board game?
  • BscotchChristine: I heard that you guys keep M&M's in the office. What other goodies you guys keeping to yourselves in the office? And more importantly, where are my M&M's dangit?!
  • Gua: Hey guys! I would love to know results of your itch.io Levelhead demo experiment. Did it increased you game sales? Do you plan to do this for your future games?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep46] Plunger Joystick [not-audio_url] [/not-audio_url]

Duration: 1:00:44
We get down to BUSINESS in this episode, digging into how last week's Crashlands patch went and what it means for the future of our studio. We've also got some sweet new podcast cover art, and a whole host of strong opin…
[Ep45] Idiopathic Origin Story [not-audio_url] [/not-audio_url]

Duration: 1:13:54
We've got T-shirts, major upcoming Crashlands patches, and more to say about our upcoming hire. Plus some bonus info about how Seth ate only one thing during law school and the time Adam had 20 shots of espresso. To stay…
[Ep44] Jam Jacked [not-audio_url] [/not-audio_url]

Duration: 1:16:47
We've been doing a lot of game-playing research in preparation for our next title. Of note were Warframe, which is amazing, and The Division, which is pretty good too. We also dig deep into the ethics of random drops and…
[Ep43] Lando Handshake [not-audio_url] [/not-audio_url]

Duration: 1:01:42
Sorry for being such jerks and missing two podcasts in a row. Our reasons were pretty good though: first we had to shake the hand of Billy Dee Williams at GDC, and then everyone got the GDC plague (coincidence?). We make…
[Ep42] Dark Poetry Past [not-audio_url] [/not-audio_url]

Duration: 50:21
This week we unearthed Sam's dark poetry past, and how he failed to win over the hearts of every girl in the world. Then we turned our glaser-eyes toward such hard-hitting questions as, Why is it more important to be a m…
[Ep41] Mole Bather [not-audio_url] [/not-audio_url]

Duration: 44:12
You know how we've been doing this podcast for the past 40 episodes? Well, WE GOT BORED WITH IT. And so begins a new journey towards a better podcasting future, complete with childish beard-pulling, mole bathing, and phi…
[Ep40] The Carefree Nature of Tooltips [not-audio_url] [/not-audio_url]

Duration: 1:04:58
The Crashlands Quality of Life patch enters beta, and we talk about the business side of running an indie studio. Spoiler: we have no idea what we're doing. To stay up to date with all of our buttery goodness subscribe t…
[Ep39] Torso and Leg Butt [not-audio_url] [/not-audio_url]

Duration: 1:08:42
We're getting ready for GDC, and contemplating what comes next for our baby studio. We also ask the questions: why does everyone think they need to be making games in San Franciso? And what makes a game a game? To stay u…
[Ep38] Crunchy Pirates [not-audio_url] [/not-audio_url]

Duration: 1:04:14
In this episode we dive into the numbers behind Crashlands, discuss the game Armello, and answer a few player questions! To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (app…
[Ep37] Swears & Beers [not-audio_url] [/not-audio_url]

Duration: 1:03:18
In this episode we discuss the booby trap that is a box of Valentine's chocolate, dig into Post-Project depression, review a few of the games we've been playing, and answer the question : Can you grab a 2d weapon? To sta…