[Ep225] LIVE from Shenanicon 2019!

[Ep225] LIVE from Shenanicon 2019!

Author: Butterscotch Shenanigans October 2, 2019 Duration: 42:51

Hey there, Shenanites! Your fellow Bscotcheroonies asked, and we answered LIVE at Shenanicon 2019! In this episode, we discuss the paradox of productivity tools, algorithmic curation, and burning the boats. We get pretty existential, but then, when do we not? Here’s a pro tip: as cool as it sounds, don’t name your kid Scam Likely.

Thanks to everyone who came out to the second Shenanicon!

Questions answered (abbreviated):

  • AngryMuffin: What was it like going back to Scuffle Buddies after working on Levelhead for so long? How hard was it to get it playable for the convention?
  • Cprice: If you could have one Levelhead power up in real life, which would it be?
  • Ben C: Are there any productivity tools that you've tried but decided against using in the long run?
  • The_Rumpus: If you had the time/the want, what would be the SECOND Butterscotch Shenanigans podcast?
  • QuantumAnomaly: Do you find it difficult to come up with something (like say, a podcast question) when you feel like you're being put on the spot, or do you operate better under pressure?
  • Adam M: Google announced Play Pass this week, stating that developers will be paid according to an algorithm that incorporates time spent in their app with unknown factors to determine which titles "bring the highest user value." How do you think this will change the mobile game ecosystem?
  • Ps7cho: What "old person" things do yall do?
  • Mr. Ward: How important do you think staying on brand as a game studio is? If you are known for a certain genre or style of game, how would you transition to trying something else?
  • Alex T: What is the thing you found most surprising and/or unexpected in any stage of development, either positive or negative?
  • lexzap: You can only own one gaming device: mobile phone, Switch, Playstation, or Xbox. Which one would you choose and why?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
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