[Ep250] Tumbleweed Cough

[Ep250] Tumbleweed Cough

Author: Butterscotch Shenanigans March 18, 2020 Duration: 1:00:43

Hiya, Shenanites! This week, we discuss idiot testing, the accidental nature of procrastination, and what brains are bad at. Games have to respect the lassoo if they’re going to reach escape velocity. Which is to say, the news you’ve all been waiting for is finally here...

Levelhead is launching on APRIL 30th! To so many platforms, your head might explode. But don’t let it -- you’ll need that noggin for building, sharing, and playing all those sweet, sweet levels.

Questions answered (abbreviated):

  • Beekie Boppaboop: How can you tell the difference between taking a break and procrastination?
  • smellyplatypus: Do you guys have any tips for someone looking to optimize their early life in order to make a good transition into work and business?
  • peabnuts123: Do you still have a so-called “10% rule”?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep377] Eyeball Expectations [not-audio_url] [/not-audio_url]

Duration: 56:44
In this episode, we discuss sacrificial lambs, interface crash testing, and bumper savings. Building tools to automate repetitive tasks not only saves time in the long run but also helps with frustration management. Crea…
[Ep376] The Great (Not) British Tape Off [not-audio_url] [/not-audio_url]

Duration: 48:18
This week, we talk about optimal stickiness, quest concepts, and brain sharing. Pair programming is like piloting a Jaeger. Drifting off each other’s brain powers makes the process of extra-dimensional creature conjuring…
[Ep375] Voice Sorcery [not-audio_url] [/not-audio_url]

Duration: 58:17
This week, we talk about voice software, creating a shared experience, and game sequels. Context is everything: yelling at computer screens in an open office setting is rude whereas yelling in your home studio with voice…
[Ep374] The House Problem [not-audio_url] [/not-audio_url]

Duration: 1:00:47
In this episode, we discuss breakfast, intent vs balance, and survivorship bias. Game design is about finding the balance between the emotion you want to deliver and the experience the player feels. The important thing i…
[Ep373] Cheese and Crackers [not-audio_url] [/not-audio_url]

Duration: 59:33
This week, we talk about doing cat stuff, microdefects, and context specificity. Workflow is about smoothing the path between Knowing and Done, so the Doing needs to be as easy as possible. Solving one problem can create…
[Ep372] Bleeping Bleep Bleeps [not-audio_url] [/not-audio_url]

Duration: 57:39
In this episode, we discuss ankles, Newton’s third law, and high leverage experiential time spend. Everything we look at is through the lens of survivorship bias. After all, what we see is what’s already happened; you do…
[Ep371] Blue Crab Blood [not-audio_url] [/not-audio_url]

Duration: 56:20
This week, we talk about what we did during our Bscotch summer break! Mostly, V Rising, Hench, and Crashlands 2. (That last one might sound like a work thing, but hey, you aren’t our supervisor.) What nails it? What whif…
[Ep370] Frog Boiling [not-audio_url] [/not-audio_url]

Duration: 56:03
In this episode, we discuss the secret to cooking, overcoming tedium, and frustration thresholds. During the course of your work, you’ll run into small things that are annoying. You might even run into some of them repea…
[Ep369] Audience Capture [not-audio_url] [/not-audio_url]

Duration: 53:52
This week, we talk about meeting your adventure quota, experienced goods, and cinematic feels. When you’re making a sequel, there are a lot of expectations to manage. While you need the excitement, concern can absolutely…
[Ep368] Peach Cobbler Machine [not-audio_url] [/not-audio_url]

Duration: 49:54
In this episode, we discuss optimal temperature ranges, the Diablo to QWOP scale, and bizarrely wholesome reading experiences. You don’t want too many cooks in the kitchen, but what about not enough cooks? Or enough stra…