[Ep256] A Bespoke Physics Experience

[Ep256] A Bespoke Physics Experience

Author: Butterscotch Shenanigans April 29, 2020 Duration: 1:14:37

Halloo, Shenanites! This week, we discuss the in-between space, the cruelest barb, and pillars. You need them to hold things up sometimes. The launch of Levelhead is IMMINENT, and it’s coming out HOT, so check the batteries in your smoke alarms and get your conspiracy theories in order. Levelhead will be hitting your favorite storefronts TOMORROW, APRIL 30th! Links at https://levelhead.io .

Questions answered (abbreviated):

  • Mopait Flatunk: Twice now, just as I've started up Levelhead, my wife has set off the smoke alarms in the house and forced me jump off the computer to save the family, or at least to get the dog to quit howling. Is this a conspiracy? Is she just trying to get me away so she can play the game? Should I just not let her cook anymore? Or is Levelhead just that SMOKE'N?!?!?!?
  • Fraser_: How did you decide on Thursday, April 30th to launch Levelhead?
  • Flyhoppie Axerompa: Sam, a long time ago you spoke about how at the end of Crashlands development you had to pull back on your art skills a bit to make sure the game looks consistent. Did you find yourself doing the same thing for LevelHead?
  • challosis: Do you have design pillars that you followed for Levelhead?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep507] Testing Grounds [not-audio_url] [/not-audio_url]

Duration: 48:55
This week, we talk about beta testing,design tweaks, and the wild gamble of launching a game. No matter how much planning, testing, or iterating goes into making a game, launching one is always a leap into the unknown. A…
[Ep506] With a Twist [not-audio_url] [/not-audio_url]

Duration: 1:06:43
In this episode, we discuss beta testing, incentive structures, and nostalgia. Making a sequel comes with its own set of challenges. It’s not just about adding new features. It’s about recreating the warm fuzzy feeling t…
[Ep505] Bureaucracy of Aging [not-audio_url] [/not-audio_url]

Duration: 1:20:39
This week, we talk about achievements, game modes, and getting older. With age comes creaking joints, a myriad of responsibilities, and the horrors. But getting older also grants you the freedom to let go of the nonsense…
[Ep504] Working Together [not-audio_url] [/not-audio_url]

Duration: 1:05:01
In this episode, we discuss beta testing, boss fights, and collaboration. Collaborating with other studios sounds like a dream: by our creative forces combined, and all that. But true, meaningful collaboration isn’t just…
[Ep503] Attention Economy [not-audio_url] [/not-audio_url]

Duration: 1:08:31
This week, we talk about localized trailers, mundane tasks, and ads. In the attention economy, ads are tricky beasts. They’re expensive, algorithm-driven, and rarely pay off. But when they work, they can boost visibility…
[Ep502] Crashlanding Near You [not-audio_url] [/not-audio_url]

Duration: 55:20
In this episode, we discuss, drumroll please, the Crashlands 2 Launch Date! There's at least one rad thing happening in 2025: Crashlands 2 is finally going to be released into the world. And we know EXACTLY when! Check o…
[Ep501] Twenty-Twenty-Vibe [not-audio_url] [/not-audio_url]

Duration: 1:09:31
This week, we talk about premium mobile games, balance mechanics, and the theme of the year. It’s twenty-twenty-vibe: just do your thing. Find your rhythm, go with the flow, and keep your momentum up without getting bogg…
[Ep500] Algorithm Gods [not-audio_url] [/not-audio_url]

Duration: 1:02:47
In this episode, we discuss our predictions for the consoles, Steam and mobile industry. 2024’s moniker was “20 2x4 (two-by-four): Nail it” – what should 2025’s call to action be? We’ve got some ideas, but we want to hea…
[Ep499] Number Crunch [not-audio_url] [/not-audio_url]

Duration: 1:09:08
This week, we talk about 2024 stats, community engagement, and integration. Making things work together is never simple. Small changes can cause big ripples, and keeping the machine running means constant tweaks, steady…
[Ep498] Monopoly of Time [not-audio_url] [/not-audio_url]

Duration: 1:13:46
In this episode, we discuss flying drones, design bibles, and subscription models. Subscription services for games are different from streaming services. The goal isn’t for the player to binge and bounce. These models fa…