[Ep259] Brown Sugar Cement

[Ep259] Brown Sugar Cement

Author: Butterscotch Shenanigans May 20, 2020 Duration: 1:12:13

Hello, Shenanites! In this episode, we talk about battling botters, hazard projectiles, and toilet paper tumbleweeds. We’re keeping it light and breezy this week with a few Levelhead stats updates and lots of listener questions. Plus, Seth reveals the super secret one pot meal that fuels his brain engines!

Questions answered (abbreviated):

  • Flyhoppie Axerompa: I have not had a chance to throw money at you in exchange for you throwing a limited run t-shirt at me. Any ideas when I will have this opportunity?
  • Ps7cho: An article mentioned you focus on "cross platform irreverent games." Is this something you coined or a title placed upon you?
  • QuantumAnomaly: When building a new enemy, which comes first: the name or the mishmash of squiggly lines that becomes the robot drone creature thing?
  • Butterscotch Atheist: Seth, a while ago you mentioned that to save time and energy in law school, you made and ate one meal for a whole year. What was it?
  • Fraser_: How did you transition from just dumping your games on platforms (like the rest of us plebs) to engaging with platform featuring and other special stuff?
  • bamhm182: Can you guys find toilet paper?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep337] The Great Yeeting [not-audio_url] [/not-audio_url]

Duration: 55:42
This week, we talk about goblin engineering, gravitational pockets, and bottlenecks. Bottlenecks come in many shapes and sizes. Sometimes it’s a hotkey list. Sometimes it’s a one-dimensional key press. Sometimes it’s uni…
[Ep336] Tulip Craze [not-audio_url] [/not-audio_url]

Duration: 51:47
In this episode, we discuss bear-d feeders, money laundering schemes, and tooling. Tooling can solve a lot of problems, but it can’t really do anything about malice. That’s something you’ve got to figure out on your own.…
[Ep335] Metalevel Complexity [not-audio_url] [/not-audio_url]

Duration: 53:05
Hi, Shenanites! This week, we talk about keeping your sneezes in, gamifying games, and educational frameworks. Not frameworks that are educational, but the frameworks through which we’re educated. The specifics don’t mat…
[Ep334] Infinite List of Badness [not-audio_url] [/not-audio_url]

Duration: 56:49
Hello, Shenanites! In this episode, we discuss the great resignation, break points, and hooks and kickers. If someone doesn’t want the thing that you’re selling, instead of blaming that person, maybe you should reexamine…
[Ep333] The Front Half of Satan [not-audio_url] [/not-audio_url]

Duration: 54:29
Heya, Shenanites! This week, we talk about Big Birdbath, the cube rule of food, and the intersection of fancy and impractical. You know what’s at the middle of that intersection? Kid gloves and shoes with absolutely no t…
[Ep332] Winner Take All [not-audio_url] [/not-audio_url]

Duration: 45:00
Hi, Shenanites! In this episode, we discuss invisible maps, convenience vs. security, and corporate fiefdoms. Spooky season is off to a great start with a good portion of the invisible network that runs our lives going d…
[Ep331] Level 15 Dungeons [not-audio_url] [/not-audio_url]

Duration: 55:30
Salutations, Shenanites! This week, we talk about 3n+1 sequences, perverse incentives, and competence tiers. You can’t build a healthy team when someone is making it all about them. Long-term success requires thinking co…
[Ep330] Boston Pizza Party [not-audio_url] [/not-audio_url]

Duration: 58:57
Good day, Shenanites! In this episode, we discuss hipsavers, pattern recognition, and what problems are actually interesting. Plus, we revisit our old standby “Design By Chaos” and examine whether or not it still holds u…
[Ep329] Pumpkin Spice Season Passes [not-audio_url] [/not-audio_url]

Duration: 53:54
Heya, Shenanites! This week, we talk about Air Bud situations, M&M revenue, and negative feedback loops. Work-life balance isn’t about time; it’s about having the ability to control how things interact and integrate. It’…
[Ep328] Spherical Tide Bringer [not-audio_url] [/not-audio_url]

Duration: 54:47
Hello, Shenanites! In this episode, we discuss goose mace, the black mirror effect, and a paint-by-numbers player experience. When the whole world is artificial, how do you make things not feel contrived? Just like in re…