[Ep280] Big Brain Quarter

[Ep280] Big Brain Quarter

Author: Butterscotch Shenanigans October 14, 2020 Duration: 1:12:03

Hello, Shenanites! This week, we talk about predeciding, the naming problem, and ending conversations. Our quarterly review revealed that we haven’t done enough thinking about thinking about things because doing things is often a lot easier. Until suddenly it isn’t. Every time a thing is hard, ask yourself, “Does it have to be?” Frankly, we could all use a burrito.

Questions answered (abbreviated):

  • challosis: What are the Game Maker project files called for all of your past games?
  • Grintrim Gappaquip: I have a few questions about GR18's design: Is the display on his face crt, hologram, lcd or led? Were all models or GR18 powered by burritos? If I was to attempt to open up my GR18 and tinker around would it void my warranty?
  • Beekie Boppaboop: Sam! Do you ever run into spaghetti art in the same way your other bros run into spaghetti code?
  • Flyhoppie Axerompa: How do you end conversations?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

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Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
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