[Ep470] Eye of Sauron

[Ep470] Eye of Sauron

Author: Butterscotch Shenanigans June 5, 2024 Duration: 1:01:41

In this episode, we discuss time progressions, demo feedback, and friction mechanics. Players are always hollering for the removal of friction mechanics to make gameplay faster and smoother. But those very mechanics are the secret sauce that keeps the game spicy and intriguing! The trick is in finding friction that creates a good player experience. 


Support Crashlands 2!

Official Website: https://www.bscotch.net/games/crashlands-2/

Trailer: https://youtu.be/yR_Opccn1n4

Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/


00:21 Intro

00:42 Thanks to our supporters! (https://moneygrab.bscotch.net)

01:21 Nail or Whiff 

17:52 Crashlands 2 Demo


To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 100

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep509] Median Madness [not-audio_url] [/not-audio_url]

Duration: 54:51
This week, we talk about median playtime, weapon balance, and revisiting our older games. From chaotic co-op antics to echolocation-based platforming, our game jam experiments were always a blast, even if they were never…
[Ep508] Game Hooks [not-audio_url] [/not-audio_url]

Duration: 54:50
In this episode, we discuss meatloaf, odd strategies, and player engagement. Striking the right balance of clarity, depth, and enjoyable interactions keeps players hooked, but doing it at every level is a challenge. If a…
[Ep507] Testing Grounds [not-audio_url] [/not-audio_url]

Duration: 48:55
This week, we talk about beta testing,design tweaks, and the wild gamble of launching a game. No matter how much planning, testing, or iterating goes into making a game, launching one is always a leap into the unknown. A…
[Ep506] With a Twist [not-audio_url] [/not-audio_url]

Duration: 1:06:43
In this episode, we discuss beta testing, incentive structures, and nostalgia. Making a sequel comes with its own set of challenges. It’s not just about adding new features. It’s about recreating the warm fuzzy feeling t…
[Ep505] Bureaucracy of Aging [not-audio_url] [/not-audio_url]

Duration: 1:20:39
This week, we talk about achievements, game modes, and getting older. With age comes creaking joints, a myriad of responsibilities, and the horrors. But getting older also grants you the freedom to let go of the nonsense…
[Ep504] Working Together [not-audio_url] [/not-audio_url]

Duration: 1:05:01
In this episode, we discuss beta testing, boss fights, and collaboration. Collaborating with other studios sounds like a dream: by our creative forces combined, and all that. But true, meaningful collaboration isn’t just…
[Ep503] Attention Economy [not-audio_url] [/not-audio_url]

Duration: 1:08:31
This week, we talk about localized trailers, mundane tasks, and ads. In the attention economy, ads are tricky beasts. They’re expensive, algorithm-driven, and rarely pay off. But when they work, they can boost visibility…
[Ep502] Crashlanding Near You [not-audio_url] [/not-audio_url]

Duration: 55:20
In this episode, we discuss, drumroll please, the Crashlands 2 Launch Date! There's at least one rad thing happening in 2025: Crashlands 2 is finally going to be released into the world. And we know EXACTLY when! Check o…
[Ep501] Twenty-Twenty-Vibe [not-audio_url] [/not-audio_url]

Duration: 1:09:31
This week, we talk about premium mobile games, balance mechanics, and the theme of the year. It’s twenty-twenty-vibe: just do your thing. Find your rhythm, go with the flow, and keep your momentum up without getting bogg…
[Ep500] Algorithm Gods [not-audio_url] [/not-audio_url]

Duration: 1:02:47
In this episode, we discuss our predictions for the consoles, Steam and mobile industry. 2024’s moniker was “20 2x4 (two-by-four): Nail it” – what should 2025’s call to action be? We’ve got some ideas, but we want to hea…