#[Ep575] Indie Devs Yell At Cloud

#[Ep575] Indie Devs Yell At Cloud

Author: Butterscotch Shenanigans June 3, 2026 Duration: 1:06:40

In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud saving, achievements, and store integrations. They dig into why every platform manages to turn straightforward tasks into elaborate obstacle courses, and what that actually costs developers in time and sanity when the deadline is creeping closer.

Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

00:00 Cold Open
00:29 Introduction and Welcome
03:08 Navigating Cloud Saving Solutions
09:02 User Authentication and Data Management
12:15 The Frustrations of Platform Requirements
15:17 Rumpus: A Custom Solution for Cloud Saving
18:03 The Impact of Privacy Regulations on Development
28:55 The Challenge of User Data Management
32:20 The Importance of Achievements in Gaming
36:22 Navigating the Complexities of Achievement Systems
42:10 The Manual Labor of Achievement Setup
49:12 Frustrations with Platform Limitations
01:00:19 The Challenges of Google Play Achievements
01:05:11 Developer Time Wasted by Big Tech

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★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 50

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep589] The One Skill Holding Back Indie Game Devs [not-audio_url] [/not-audio_url]

Duration: 1:07:04
In episode 589 of 'Coffee with Butterscotch,' the brothers make the case that understanding your own workflow might be the most underrated skill in game development. They dig into how invisible bottlenecks and unchecked…
[Ep588] Can One Screenshot Boost Your Steam Sales by 25%? [not-audio_url] [/not-audio_url]

Duration: 1:05:26
In episode 588 of 'Coffee with Butterscotch,' the brothers get into the weeds on Steam store page optimization and what the data from How Many Dudes is suggesting. They break down what swapping screenshots and micro trai…
[Ep587] Are we in an Indie Golden Age? [not-audio_url] [/not-audio_url]

Duration: 1:04:51
In episode 587 of 'Coffee with Butterscotch,' the brothers point out that right now might actually be the best time to be an indie developer. They dig into why smaller, faster games are resonating with players, what the…
[Ep586] How Should Indie Devs Think about Post-Launch Updates? [not-audio_url] [/not-audio_url]

Duration: 1:10:45
In episode 586 of 'Coffee with Butterscotch,' the brothers discuss the current state of game sales, post-launch support strategies, and how community engagement and critical mass influence a game's longevity. They explor…
[Ep585] How Should Indie Devs React to Negative Steam Reviews? [not-audio_url] [/not-audio_url]

Duration: 1:11:00
In episode 585 of 'Coffee with Butterscotch,' the brothers dig into the post-launch data for How Many Dudes, unpacking what Steam review scores, wishlist ratios, playtime histograms, and demo numbers are actually telling…
[Ep583] The Day Before Launch: Scenario Planning for Indie Game Devs [not-audio_url] [/not-audio_url]

Duration: 1:15:25
In episode 583 of 'Coffee with Butterscotch,' the brothers are one day out from the How Many Dudes launch and walking through everything still in motion, from wishlist momentum and embargo management to Steam Deck verifi…
[Ep582] How to Design a Game That Markets Itself [not-audio_url] [/not-audio_url]

Duration: 1:11:53
In episode 582 of 'Coffee with Butterscotch,' the brothers share what they've learned about designing games that are easy to talk about before they're even finished. With How Many Dudes days from launch, they dig into ho…
[Ep581] 1 Year of Indie Game Dev in 1 Hour [not-audio_url] [/not-audio_url]

Duration: 56:38
In episode 581 of 'Coffee with Butterscotch,' the brothers recap the full year-long journey of How Many Dudes. From a GMTK game jam entry to a bean burrito short that hit 900k views, blowing past 100k wishlists by Januar…