[Ep586] How Should Indie Devs Think about Post-Launch Updates?

[Ep586] How Should Indie Devs Think about Post-Launch Updates?

Author: Butterscotch Shenanigans August 19, 2026 Duration: 1:10:45

In episode 586 of 'Coffee with Butterscotch,' the brothers discuss the current state of game sales, post-launch support strategies, and how community engagement and critical mass influence a game's longevity. They explore the strategic considerations behind post-launch game updates, including when to update, what kind of updates are effective, and how updates influence marketing and player engagement.

"How Many Dudes?": https://howmanydudes.com

00:00 Cold Open
00:33 Introduction and Welcome
04:36 Current Status of 'How Many Dudes' Sales
10:44 Sales Trends and Market Analysis
20:50 Community Engagement and Critical Mass
22:10 The Impact of Game Awards on Sales
25:13 Post-Launch Strategies: What Comes Next?
26:28 Deciding on Updates: When to Move On
29:04 The Role of Player Base in Game Success
31:04 Transformative Updates: When a Game Needs a Relaunch
35:57 The Dilemma of Post-Launch Support
38:24 Navigating the Risks of Game Launches
42:16 The Importance of Marketing and Social Graphs
44:39 Testing Theories: Making Meaningful Updates
48:28 The Impact of Game Updates on Player Sentiment
51:02 Influencer Activity and Marketing Opportunities
53:00 Leveraging Updates for Marketing Success
56:06 The Role of Free Updates vs. DLCs
01:02:11 Evaluating Opportunity Costs in Game Development

Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.net

Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 50

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
#[Ep558] How Many Dudes: Designing Games For Success [not-audio_url] [/not-audio_url]

Duration: 52:58
In episode 558 of 'Coffee with Butterscotch,' the brothers dig into how community engagement is shaping the ongoing development of How Many Dudes, from reacting to feedback to refining what players latch onto. They talk…
#[Ep557] Are Steam demos the new Early Access? [not-audio_url] [/not-audio_url]

Duration: 53:47
In episode 557 of 'Coffee with Butterscotch,' the brothers share updates on How Many Dudes, touching on the demo’s strong performance, upcoming localization, and ongoing community management. They dig into the feedback t…
[Ep555] How Many Dudes Hits 100k Wishlists & 2026 Predictions [not-audio_url] [/not-audio_url]

Duration: 1:08:11
In episode 555 of 'Coffee with Butterscotch,' the brothers unpack what the How Many Dudes demo is teaching them about speed, feedback, and player expectations. They talk about influencer momentum, the challenges of balan…
[Ep554] How Many Dudes: Demo Launch Numbers [not-audio_url] [/not-audio_url]

Duration: 55:41
In episode 554 of 'Coffee with Butterscotch,' the brothers celebrate the launch of the How Many Dudes demo and the surprise explosion past 50,000 wishlists. They break down what worked, from shipping the demo during the…
[Ep553] Butterscotch Shenanigans 2025 Year In Review [not-audio_url] [/not-audio_url]

Duration: 46:27
In episode 553 of 'Coffee with Butterscotch,' the brothers take stock of a wild year at Butterscotch Shenanigans, starting with the launch of Crashlands 2 and everything that came after it. They talk about testing woes,…
[Ep552] How to think about Steam Demos as Indie Devs [not-audio_url] [/not-audio_url]

Duration: 54:21
In episode 552 of 'Coffee with Butterscotch,' the brothers celebrate a big personal milestone before diving into why demos matter more than ever for indie games. They break down how demos drive visibility on Steam, why t…
[Ep551] Flailing Toward Success in Indie Game Dev [not-audio_url] [/not-audio_url]

Duration: 48:10
In episode 551 of 'Coffee with Butterscotch,' the brothers talk about why flailing is not a failure mode, it’s the strategy. They unpack how progress in game development, marketing, and life often comes from trying lots…
[Ep550] Are ads worth it for indie game devs? [not-audio_url] [/not-audio_url]

Duration: 56:06
In episode 550 of 'Coffee with Butterscotch,' the brothers take a hard look at online ads and why they rarely deliver the wishlist conversions indie devs hope for. They break down misleading metrics, misclicks, and the h…
[Ep549] How to use Youtube Shorts to market your indie game [not-audio_url] [/not-audio_url]

Duration: 1:01:46
In episode 549 of 'Coffee with Butterscotch,' the brothers dig into how short-form video fits into indie game marketing and why it should be part of development from the start. They talk about tools, storytelling, and th…