e503 — Death Watch

e503 — Death Watch

Author: Michael Rowe, Michael Martine, Andy Piper March 3, 2025 Duration: 32:18
watch face with a representation of death showing 3 o’clock incorporating photo by Amr Taha™ on Unsplash
Photo by Amr Taha™ on Unsplash

Published 3 March 2025

e503 with Andy, Michael and Michael – stories and discussion on the #DeadInternet, #AI, #recipes, #crowdsourcing #VR, #VirtualWorldsMuseum, #watches such as the #Pixel3, #CasioRingWatch and much more.

Andy, Michael and Michael get things started off with a couple of detailed articles on the state of AI.  They focus first on a post outlining on how historical records could be changed, using the example of PhysicsForums where backdated posts have appeared.  This leads to a conversation on human creativity and community, with examples from music and film.  A Techdirt article continues on this theme, featuring the technique dubbed SNARF, an acronym for “stakes, novelty, anger, retention and fear” used in the attention economy.  After these deep discussions, the team turns to Ed Ross’ AI created game called “Solterra Guardians” as a practical example of what can be done with AI at speed, which harkens back to episode 458 detailing an example of an AI that creates a full fledged websites from a prompt.

In the AR and VR space, Andy, Michael and Michael touch on Niantic’s Into the Scaniverse app for the Meta Quest 3 and 3S VR headsets.  Content for this can be created by people with the Scaniverse app to record their experiences.  Curation and recording of the multitude of metaverse experiences is the goal of the Virtual Worlds Museum – a kickstarter aiming to reach it’s funding goal in March 2025.  This reminds the team of the OpenSimulator project for flexibility for navigation and portability between virtual worlds.

Wrapping things up for this episode, the co-hosts consider a pair of timekeeping devices.  The Pixel Watch 3 has a has a feature called “Loss of Pulse Detection”, which can reach out to emergency services on behalf of the wearer.  The Casio Ring Watch is exactly what it sounds like, a Casio watch that is shrunk down to a ring form factor.  

Would you want to wear a Casio Databank Ring Watch?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

AI

Hall of Dreams post: PhysicsForums and the Dead Internet Theory

Wikipedia article: Dead Internet Theory

Everyone is wasting all this money betting huge amounts on “AI” (aka large statistics models, really clever parrots) when they should be investing in the human communities around their product, which are the source of… everything. 🧠

— Jeff Atwood (@codinghorror@infosec.exchange)
2025-02-26T00:50:01.637Z

Open Terms Archive

Internet Archives Blog: Learning from Cyberattacks

NBC News article: 1,000 musicians release a silent album in protest of U.K.’s proposed AI copyright law changes

IMDb: Wag the Dog plot summary

Techdirt article: Buzzfeed CEO Aims To Solve AI Slop Problem With More AI Slop

Wikipedia article: Snarf (from Thundercats)

@gamesatwork_biz
Here's a game I made with AI (specifically ChatGPT) over the last few weeks edaross.codeberg.page/
(it'll work on mobile if you have a keyboard connected, otherwise a standard computer is needed).

— Ed Ross (@edross@mas.to)
2025-02-25T08:19:13.336Z

Solterra Guardians

Games at Work e458: Generative Podcast for AI software engineering to code websites by itself

Cooking with Apple News

The Verge article: Apple’s News app is getting a recipes section

AR / VR

Niantic Labs post: Explore the World Up Close in Vivid 3D – Step Into the Scaniverse on Meta Quest

Kickstarter: Virtual Worlds Museum

OpenSimulator project

Which Watch is Which?

Ars Technica article: Pixel Watch 3 gets FDA approval to alert you if you’re dying

The Verge article: The Casio Ring Watch is extremely silly, and that’s why I love it


The weekly conversation hosted by Michael Rowe, Michael Martine, and Andy Piper, Games At Work dot Biz, explores the intersection where our digital play and professional lives collide. This isn't just a review show; it's a deep dive into the technology that powers our hobbies, the business behind the leisure, and the cultural news shaping both worlds. Each episode feels like pulling up a chair with three friends who are as passionate about the craft of game development and the evolution of hardware as they are about the pure joy of finding a great new title. You'll hear specific discussions on everything from the latest graphics card impacting performance to the narrative design of an indie darling, all filtered through the lens of professionals who live in the tech space. The Games At Work dot Biz podcast operates on the belief that the games we play and the tools we use are inextricably linked, offering listeners a consistently thoughtful and engaging analysis that goes far beyond a simple score. Tune in for a regular dose of insightful commentary where the serious business of technology meets the serious fun of games.
Author: Language: en-us Episodes: 55

Games At Work dot Biz
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