e520 — Cold Fusion Gaming

e520 — Cold Fusion Gaming

Author: Michael Rowe, Michael Martine, Andy Piper July 14, 2025 Duration: 26:13
original photo, by Michael Martine, Sandwich MA June 2025. 
Animated by Google Veo3 July 2025

Published 14 July 2025

e520 with Michael, Andy and Michael – stories about AI advertising, still photo animation, anime agents, Pollen Robotics, Unity tokamak fusion reactor digital twin and a whole lot more.

Michael, Andy and Michael get things off to a fast start with an article all about AI advertising.  And how including AI inside does not correlate with positive impressions.  The Google Veo3 capability to turn still image prompts into short videos is next in focus.  The hero image for this episode was made using Veo3.  On deck next are the open source Reachy robots from Pollen Robotics newly available on Hugging Face, along with associated demo code and AI models.  Then, on Kickstarter, the co hosts consider an AI 3D character pod.  The Dipal D1 on Kickstarter trumpets itself as the “world’s first curved 3D AI Character Pod”.  The intrepid Games at Work team digs up the Gatebox example from 2017 and the associated episodes shared in the links below.  This even includes a discussion from 2018 about “cross-dimensional” human-AI agent marriages, which foreshadows the game “Date Everything” from the Wired article. 

The next article is absolutely right in the wheelhouse for Games At Work:  South Korean scientists used Unity to create a digital twin of a toroidal fusion reactor.  And using the game engine’s physics engine, these scientists may have unlocked how to unleash fusion energy.

Rounding out this episode is the upcoming LEGO launch of a new Arcade Machine.  This fun kit has a number of cool easter eggs in it, and the team’s looking forward to building it.

What is your impression on “AI inside” advertising?  How do you think game engines may be used to further science (weird or otherwise)?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

AI

Futurism article: Something Hilarious Happens When Potential Customers See That a Product Has AI Features

Terrence Eden’s blog post: Gadget Review: Thermal Imaging Camera – Topdon TC004 Mini

Axios article: Google AI’s new trick: Turn any image into a brief video

Google’s Veo3 

TechCrunch article: Hugging Face opens up orders for its Reachy Mini desktop robots

Hugging Face blog post: Reachy Mini – The Open-Source Robot for Today’s and Tomorrow’s AI Builders

Hugging Face Reachy Mini Spaces

Pollen Robotics Reachy Mini

Wall-E Eve (LEGO version, of course!)

Pollen Robotics Reachy 2

Wikipedia entry: Alien: Romulus (with face hugger poster – not as bad as spiders, but close!)

Kickstarter: Dipal D1 – World’s First Curved Screen 3D AI Character Pod

Games at Work e159: Virtually Secure (for initial Gatebox discussion)

Games at Work e218: Virtually Married (for “cross-dimensional” human-AI nuptials)

Weird science through games

Popular Mechanics article:  A Video Game Engine Just Broke a Huge Barrier for Nuclear Fusion. This Could Be the Key to Unlimited Power.

Computer Physics Communication volume 309, April 2025: Development of novel collision detection algorithms for the estimation of fast ion losses in tokamak fusion device

Unity

Wired article: A Game Called Date Everything Literally Lets You Date Everything—Except People

Date Everything

I integrated my Pixels dice with Home Assistant!

If you have Home Assistant with Bluetooth support, you can install my HACS component too: github.com/jaxzin/gamewithpixe

— Brian Jackson (@brian@graphics.social)
2025-07-04T06:46:49.876Z

Federal Trade Commission corner

The Verge article: Appeals court strikes down ‘click-to-cancel’ rule

LEGO

The Verge article: Lego’s latest buildable arcade machine is packed full of fun hidden details

LEGO Arcade Machine 40805


The weekly conversation hosted by Michael Rowe, Michael Martine, and Andy Piper, Games At Work dot Biz, explores the intersection where our digital play and professional lives collide. This isn't just a review show; it's a deep dive into the technology that powers our hobbies, the business behind the leisure, and the cultural news shaping both worlds. Each episode feels like pulling up a chair with three friends who are as passionate about the craft of game development and the evolution of hardware as they are about the pure joy of finding a great new title. You'll hear specific discussions on everything from the latest graphics card impacting performance to the narrative design of an indie darling, all filtered through the lens of professionals who live in the tech space. The Games At Work dot Biz podcast operates on the belief that the games we play and the tools we use are inextricably linked, offering listeners a consistently thoughtful and engaging analysis that goes far beyond a simple score. Tune in for a regular dose of insightful commentary where the serious business of technology meets the serious fun of games.
Author: Language: en-us Episodes: 50

Games At Work dot Biz
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