e528 — Monstrous Mice & Nano Bananas

e528 — Monstrous Mice & Nano Bananas

Author: Michael Rowe, Michael Martine, Andy Piper September 8, 2025 Duration: 30:59
ChatGPT 5 generated image of a banana in the midst of an atom cloud generated 31 August 2025
ChatGPT 5 generated image of a banana in the midst of an atom cloud
generated 31 August 2025

Published 8 September 2025

e528 with Michael, Andy and Michael – stories about AI image editing with Nano Banana, GAN enabled LLM evolution with R-Zero, MentraOS open source smart glasses, automotive software, Making Monsters, Kazeta and a whole lot more.

Michael, Andy and Michael get things rolling with the Nano Banana image editing software from Google.  While the generated and altered images are very sophisticated, there are still a few tells that the photos came from AI.  An example from the Washington Post article calls out the “AI gibberish” replacement of numbers on the phone keypad – while the replacement of the human in the phone booth with a water buffalo replete with smart ring is ultra realistic.  Andy’s ChatGPT generated nano banana is a fun visualization for an atom-sized banana, even though he was “AI-splained” by the chatbot that “a banana at that scale couldn’t exist in any realistic way.” Ha!  

The team touches on a couple more AI stories dealing with with the Fast-VLM video captioning model and a generative adversarial network method of self evolving reasoning LLM with R-Zero.  Next is a springboard for the MentraOS open source smart glasses operating system that reminds the team of Andy’s experience in 2024 with the Brilliant Labs Monocle.  

Then the co-hosts talk about automotive software – and the challenges posed by the need to troubleshoot and correct for the intersection between evolving software and existing hardware.  The frequency for software updates for a vehicle, phones and more requires a level of testing and integration that can be very frustrating when things don’t work as expected.  Understatement of the year, I’m sure.

Wrapping up the episode are a couple of games – a kickstarter called Making Monsters, Office Job, which has a television sized screen and suitcase sized mouse and Kazeta for cartridge gaming.

What’s been your most frustrating automotive software experience?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

AI

Washington Post article: Masterful photo edits now just take a few words. Are we ready for this?

Nano Banana AI Image Editing

9 to 5 Mac article: You can try Apple’s lightning-fast video captioning model right from your browser

FastVLM-webgpu on Huggingface Spaces

Venture Beat article: Forget data labeling: Tencent’s R-Zero shows how LLMs can train themselves

R-Zero: Self-Evolving Reasoning LLM from Zero Data paper on arXiv

Unacceptable situation to wear camera glasses of the moment: while doing a bikini wax
futurism.com/wax-center-meta-g

— Mike Elgan (@MikeElgan@mastodon.social)
2025-08-31T17:06:05.260Z

MentraOS Open Source Smart Glasses OS on Github

Games at Work e453: Vision Pro a Pro-Pro (for Brilliant Labs Frame)

Games at Work e436: Squishy Purple Doom (for Andy’s experience with Brilliant Labs Monocle)

Automotive Software

TechCrunch article: BMW, I am so breaking up with you

BMWblog post: Apple’s iOS 18 Update Is Causing BMW Digital Car Key Problems: Solutions Inside from October 2024

Games

Making Monsters on Kickstarter

Games at Work e455: Star Trek vs Douglas Adams (for Spore)

Felix Fisgus post: Office Job from 2022

hackster.io article: Alesh Slovak’s Kazeta Turns Mini-PCs Into ’90s Throwback “Cartridge”-Based Games Consoles

Kazeta


The weekly conversation hosted by Michael Rowe, Michael Martine, and Andy Piper, Games At Work dot Biz, explores the intersection where our digital play and professional lives collide. This isn't just a review show; it's a deep dive into the technology that powers our hobbies, the business behind the leisure, and the cultural news shaping both worlds. Each episode feels like pulling up a chair with three friends who are as passionate about the craft of game development and the evolution of hardware as they are about the pure joy of finding a great new title. You'll hear specific discussions on everything from the latest graphics card impacting performance to the narrative design of an indie darling, all filtered through the lens of professionals who live in the tech space. The Games At Work dot Biz podcast operates on the belief that the games we play and the tools we use are inextricably linked, offering listeners a consistently thoughtful and engaging analysis that goes far beyond a simple score. Tune in for a regular dose of insightful commentary where the serious business of technology meets the serious fun of games.
Author: Language: en-us Episodes: 50

Games At Work dot Biz
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