e535 — The Poetry of DOOM

e535 — The Poetry of DOOM

Author: Michael Rowe, Michael Martine, Andy Piper December 15, 2025 Duration: 36:13
Writing poetry on a typewriter
Photo by David Klein on Unsplash

Published 15 December 2025

e535 with Michael M and Andy – adversarial poetry to jailbreak LLMs, iFixit’s FixBot, power of digital twins, putting the breaks on Rewind, Nintendo Virtual Boy and a whole lot more.

Michael M and Andy start things off with a most intriguing concept – adversarial poetry.  By using ‘memetic language’, researchers formulated prompts with imagery and metaphor instead of direct operational phrasing to trick LLMs into providing unsafe responses.  Michael makes the point that AI prompts are becoming more and more like spells or incantations.  See the show notes below for a link to the paper for any budding AI poet laureate wannabes.  Perhaps Jabberwocky can be used in a snicker snack way.  

Switching to another AI use case, Andy and Michael discuss the iFixit FixBot.  The FixBot provides expert advice and guidance for repairs, by talking to the human who likely needs both hands to effect the repair.  
Next up are a couple of stories on digital twins, and how they leverage game technology.  By taking sufficient data points to create a digital twin, multiple attempts can be made virtually to see the improvement before applying the capability to the non-digital twin.  Andy is reminded of an article that outlines the affinity between the metaverse and digital twin concepts.  Nvidia has a concept of this in their Omniverse capability.  Another example of a digital twin with a game overlay is the Job Simulator Game.  This game is written as a 2050 historical virtual reality environment allowing the player to experience what it was like to have a job in 2020.  This fun VR historical reenactment experience is one of the stories that Tobi Lütke discussed in his recent interview with the Acquired team.

Staying on the VR simulation theme, Andy and Michael take a look at the Rats Play Doom game which trains rats in an immersive way to play Doom.  

In the last section of the episode, the team takes a look at some metaverse news.  Meta has acquired limitless.ai and is shutting down Rewind on the Mac, and is also shifting more investment from the metaverse to AI.  Wrapping up the episode, Michael and Andy look at the Nintendo Virtual Boy and Xteink 4.

What poetry would you write to prompt an LLM? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

AI

PC Gamer article: Poets are now cybersecurity threats: Researchers used ‘adversarial poetry’ to trick AI into ignoring its safety guard rails and it worked 62% of the time

arXiv paper: Adversarial Poetry as a Universal Single-Turn Jailbreak Mechanism in Large Language Models

Gilbert & Sullivan: Hail Poetry

The Verge article: iFixit’s FixBot helps with repairs ‘the way a master technician would’

iFixit: Introducing FixBot: We Built an AI That Actually Knows How to Fix Things

Digital Twins

ComputerWorld article: Digital twin tech is a double-edged sword

ComputerWorld article: ‘Digital twin’ tech is twice as great as the metaverse

Nvidia Omniverse

Job Simulator Game

acquired.fm AC2 interview: How to Live in Everyone Else’s Future (with Shopify CEO Tobi Lütke)

Games at Work e490: Codename – “Amelia” (for digital twins)

Doom

Reddit post: Open-source VR framework for training rats to play DOOM

Rats Play Doom

Metaverse

9 to 5 Mac article: Rewind Mac app shutting down following Meta’s acquisition of Limitless

limitless.ai 

WSJ article: Meta Plans to Shift Spending Away From the Metaverse

Retrododo article: Virtual Boy Accessory For Nintendo Switch/Switch 2 Is Available For Pre-Order

My Nintendo Store: Virtual Boy for Nintendo Switch 2/Nintendo Switch

Tech

The Verge article: This tiny magnetic e-reader sticks to the back of your iPhone

Xteink x4


The weekly conversation hosted by Michael Rowe, Michael Martine, and Andy Piper, Games At Work dot Biz, explores the intersection where our digital play and professional lives collide. This isn't just a review show; it's a deep dive into the technology that powers our hobbies, the business behind the leisure, and the cultural news shaping both worlds. Each episode feels like pulling up a chair with three friends who are as passionate about the craft of game development and the evolution of hardware as they are about the pure joy of finding a great new title. You'll hear specific discussions on everything from the latest graphics card impacting performance to the narrative design of an indie darling, all filtered through the lens of professionals who live in the tech space. The Games At Work dot Biz podcast operates on the belief that the games we play and the tools we use are inextricably linked, offering listeners a consistently thoughtful and engaging analysis that goes far beyond a simple score. Tune in for a regular dose of insightful commentary where the serious business of technology meets the serious fun of games.
Author: Language: en-us Episodes: 55

Games At Work dot Biz
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