e548 — The Uncomfortable Valley

e548 — The Uncomfortable Valley

Author: Michael Rowe, Michael Martine, Andy Piper March 23, 2026 Duration: 31:34
Desert valley
Photo by NEOM on Unsplash

Published 23 March 2026

e548 with Michael and Michael – Stories and discussion on uncomfortable valley & uncanny valley, Nintendo’s Talking Flower, 8bit Pixel Agents for AI orchestration and a whole lot more.

Michael and Michael get things rolling while Andy is away on an article discussing the animated emojis in Microsoft Teams.  Fast Company article author Rebecca Heilweil describes these emojis as the ‘uncomfortable valley’ due to the animations that imbue the emojis shared in Teams with potentially unintended additional meaning.  Check out the link for a comparison graphic showing the similarities and differences between the uncanny and uncomfortable valleys.

Switching to robotic animation, Michael and Michael take a look at Nintendo’s Talking Flower, which reminds them of the Alarmo alarm clock.  Next, a digital camera that provides mini quests that are satisfied by taking a picture of “a tiny thing” or “a hidden face”.

Turning to AI, the co-hosts check out Pixel Agents, an 8bit representation of agents allowing the human orchestrator to monitor all the agents performing their tasks in a concurrent manner.  Michael R highlights a Mac local orchestrator called Osaurus.  Rounding out this week’s episode is a Washington Post about jobs that AI may take on, a story about ChatGPT assisting with cancer research, and an intriguing video about Devo.

Which Pixel People professions would you want to have in your Pixel Agent virtual office?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Tech

Fast Company article: The uncomfortable valley: Microsoft Teams emoji faces have got to go

Wikipedia article: Uncanny Valley

Games at Work e308: Feline Filters (for discussion on the Uncanny Valley)

The Verge article: Weird Nintendo never went away

Nintendo Talking Flower

Nintendo Alarmo

Games at Work e485: Barbarians at the Rhubarb Bar (for the Alarmo clock)

hackster.io article: This Camera Turns Your Day Into an RPG

Games at Work e195: Augmented Audio (for Monopoly City Streets)

AI

Github: pablodelucca/pixel-agents

Pixel People wiki

https://osaurus.ai

Washington Post article: See which jobs are most threatened by AI and who may be able to adapt

The Verge article: ChatGPT did not cure a dog’s cancer

The Verge article: Go watch this video about an AI system that can predict how proteins fold

Devo


The weekly conversation hosted by Michael Rowe, Michael Martine, and Andy Piper, Games At Work dot Biz, explores the intersection where our digital play and professional lives collide. This isn't just a review show; it's a deep dive into the technology that powers our hobbies, the business behind the leisure, and the cultural news shaping both worlds. Each episode feels like pulling up a chair with three friends who are as passionate about the craft of game development and the evolution of hardware as they are about the pure joy of finding a great new title. You'll hear specific discussions on everything from the latest graphics card impacting performance to the narrative design of an indie darling, all filtered through the lens of professionals who live in the tech space. The Games At Work dot Biz podcast operates on the belief that the games we play and the tools we use are inextricably linked, offering listeners a consistently thoughtful and engaging analysis that goes far beyond a simple score. Tune in for a regular dose of insightful commentary where the serious business of technology meets the serious fun of games.
Author: Language: en-us Episodes: 55

Games At Work dot Biz
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