City Planning

City Planning

Author: Aaron and Josh March 20, 2026 Duration: 55:03
In today's episode we talk about City Planning. What goes into the design of a city? How do you handle all those NPC's and Locations? How do you keep everything from being so overwhelming? We give you our thoughts and answer all these questions and more in today's episode. Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.com or Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming Please le...

Every week, Aaron and Josh get together to talk about the craft of tabletop roleplaying games. Level Up Your Gaming: Tabletop RPG Podcast is a conversation for anyone invested in their gaming table, whether you're a Game Master weaving the narrative or a player bringing a character to life. The discussion moves beyond basic rules to explore the nuances that transform a good session into a great one, tackling practical topics like pacing a campaign, designing memorable NPCs, or resolving common group dynamics. New episodes arrive each Wednesday, offering a consistent dose of ideas and actionable advice. This isn't about theoretical play; it's about the tangible skills and creative sparks that make your shared stories more engaging. The hosts encourage listeners to join the conversation by sending their own questions and topic suggestions. If you're looking to deepen your understanding of the hobby and find genuine, applicable strategies to enhance your games, this podcast serves as a dedicated space for that growth. Tune in for thoughtful, down-to-earth talks that aim to provide real value for your next gaming session.
Author: Language: en-us Episodes: 100

Level Up Your Gaming: Tabletop RPG Podcast
Podcast Episodes
Let's Make A One Shot: Potion Commotion [not-audio_url] [/not-audio_url]

Duration: 37:37
In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt Potion Commotion. We describe all the details you would need to consider to pull this one shot off…
Making Better Traps [not-audio_url] [/not-audio_url]

Duration: 48:07
In today's episode we discuss making better traps. What makes a good trap? How do I utilize traps effectively? Do I have too many traps? Are my traps appropriate? Are my traps dangerous enough? We give you our thoughts a…
Narrative Combat [not-audio_url] [/not-audio_url]

Duration: 50:42
In today's episode we discuss narrative combat. What is narrative combat? How can I achieve better combat through narration? What does more description and narration add to combat? We give you our thoughts and answer all…
Degrees Of Success [not-audio_url] [/not-audio_url]

Duration: 38:21
In today's episode we discuss degrees of success. What is a success? What is a failure? Do they have greater or worse affect based on the roll? How can you use higher or lower numbers to add something special to your gam…
Keep The Creativity Flowing [not-audio_url] [/not-audio_url]

Duration: 41:35
In today's episode we discuss keeping your creativity flowing. What do you do when you aren't feeling creative? How do you overcome writers block? What are some ways to stay focused on your game? How can you bring back t…
Corporate Games [not-audio_url] [/not-audio_url]

Duration: 39:53
In today's episode we discuss running corporate games. What is a corporate game? What do you need to avoid when running this type of game? How should I structure the game? How do I make the most of the time? We give you…
Let's Make A One Shot: Axe Marks The Spot [not-audio_url] [/not-audio_url]

Duration: 52:01
In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt Axe Marks The Spot. We describe all the details you would need to consider to pull this one shot o…
Making Your Mooks More Human [not-audio_url] [/not-audio_url]

Duration: 39:06
In today's episode we discuss making mooks more human. What are mooks? How can we improve them? How does this make for memorable encounters? How much should I add to my mooks to improve them? We give you our thoughts and…
Playing The Good Guys [not-audio_url] [/not-audio_url]

Duration: 45:56
In today's episode we discuss playing the good guys. What is a good guy? How do we play this character? Doesn't it limit my players? How can adding constraints to character morality improve fun and engagement? We give yo…