Behind Ghost of Yōtei: Quest design, Cinematic samurai influences & Designing around different play styles

Behind Ghost of Yōtei: Quest design, Cinematic samurai influences & Designing around different play styles

Author: SIFTER October 22, 2025 Duration: 31:10

In this interview recorded at PAX Australia 2025, we sit down with Rob Davis, Campaign Director at Sucker Punch Productions, to dive deep into the making of Ghost of Yōtei, out now on PlayStation 5.

Rob shares insights into quest design & player choice and how the team shapes quests, major fights, and designs with different playstyles in mind. How new character Atsu an Onryō compares to Ghost of Tsushima protagonist Jin Sakai the Samurai in both skill and approach when traversing the world and the story telling potential of a new perspective.

We also learn about Rob's Australian development history and the path to these major PlayStation Studios: Rob’s journey from working on Ty the Tasmanian Tiger in Brisbane for Krome and eventually joining world-class teams like Sony Santa Monica Studio and now Sucker Punch.

If you’re fascinated by game design, samurai storytelling, or the evolution of PlayStation's biggest titles, this conversation is packed with insights you won’t want to miss.

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Ever wondered what really happens behind the scenes of your favourite video games? Lightmap-Conversations with video game creators pulls back the curtain, offering genuine, in-depth chats with the people who bring these worlds to life. This isn't just a series of interviews; it's an award-winning Australian podcast that digs into the messy, fascinating, and deeply human creative process. Each episode feels like you're sitting in on a candid conversation between friends, one of whom just happens to be a brilliant developer, a visionary artist, or a composer whose music defines entire gaming eras. You'll hear stories about the breakthroughs and the breakdowns, the initial spark of an idea and the years of grind it takes to shape it into something you can play. Hosted by SIFTER, the podcast moves beyond just the finished product to explore the craft of interactive media itself. By focusing on the creators' personal journeys and professional challenges, Lightmap provides a unique perspective you won't find in standard reviews or previews. It’s for anyone who's ever finished a game and immediately wanted to know how it was made, or for anyone curious about the intersection of art, technology, and storytelling. Tune in for thoughtful discussions that are as much about the people as they are about the pixels.
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