From Gameboy Color to Nintendo Switch: Twenty years of game development at Wicked Witch Software

From Gameboy Color to Nintendo Switch: Twenty years of game development at Wicked Witch Software

Author: SIFTER November 17, 2021 Duration: 34:12

Daniel Visser started learning to make games like a lot of people who grew up in the 1970s and 1980s, by tinkering away on their computer when they ran out of things to play.

That fascination and support from family lead to further studies and making games with studios like Torus Games and Melbourne House.

Over twelve weeks Daniel rebuilt ALIENS: THANATOS ENCOUNTER for Gameboy Color from scratch contracting with a company in the UK, which started the company Wicked Witch in earnest in 2001.

Learn a bit more about the history of this long running studio which has made AFL, NRL titles and remastered AGE OF EMPIRES II: DEFINITIVE EDITION.

SIFTER is produced by Nicholas Kennedy, Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang&Adam Christou. Mitch Loh is our Senior Producer, Gianni Di Giovanni is our Executive Producer.

Join the SIFTER DiscordSupport SIFTER by buying our merch

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Ever wondered what really happens behind the scenes of your favourite video games? Lightmap-Conversations with video game creators pulls back the curtain, offering genuine, in-depth chats with the people who bring these worlds to life. This isn't just a series of interviews; it's an award-winning Australian podcast that digs into the messy, fascinating, and deeply human creative process. Each episode feels like you're sitting in on a candid conversation between friends, one of whom just happens to be a brilliant developer, a visionary artist, or a composer whose music defines entire gaming eras. You'll hear stories about the breakthroughs and the breakdowns, the initial spark of an idea and the years of grind it takes to shape it into something you can play. Hosted by SIFTER, the podcast moves beyond just the finished product to explore the craft of interactive media itself. By focusing on the creators' personal journeys and professional challenges, Lightmap provides a unique perspective you won't find in standard reviews or previews. It’s for anyone who's ever finished a game and immediately wanted to know how it was made, or for anyone curious about the intersection of art, technology, and storytelling. Tune in for thoughtful discussions that are as much about the people as they are about the pixels.
Author: Language: en-au Episodes: 100

Lightmap - Conversations with video game creators
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