Warhammer 40,000 Battlesector - How a small Western Australian team made on the best new 40K games

Warhammer 40,000 Battlesector - How a small Western Australian team made on the best new 40K games

Author: SIFTER July 27, 2021 Duration: 29:52

Paul Turbett and Anthony Sweet of Perth's Black Lab Games are no strangers to big franchises, they made the critically and fan acclaimed strategy game Battlestar Galactica: Deadlock, but when the opportunity came to work on one of the biggest science fiction universes Warhammer 40,000 they leapt at the challenge.

Warhammer 40,000 Battlesector is that game, which has been released this week to rave reviews exploring the stories of the Blood Angels Space Marine chapter in their clashes with the beastial Tyranids.

WATCH A VIDEO VERSION THIS STORY HERE: Warhammer 40,000 Battlesector - How a small team in Western Australia made one of the best 40K games

Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is our Senior Producer, Gianni Di Giovanni is our Executive Producer.

Brian Fairbanks from Salty Dog Sounds composed the Mainstream theme music.

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Ever wondered what really happens behind the scenes of your favourite video games? Lightmap-Conversations with video game creators pulls back the curtain, offering genuine, in-depth chats with the people who bring these worlds to life. This isn't just a series of interviews; it's an award-winning Australian podcast that digs into the messy, fascinating, and deeply human creative process. Each episode feels like you're sitting in on a candid conversation between friends, one of whom just happens to be a brilliant developer, a visionary artist, or a composer whose music defines entire gaming eras. You'll hear stories about the breakthroughs and the breakdowns, the initial spark of an idea and the years of grind it takes to shape it into something you can play. Hosted by SIFTER, the podcast moves beyond just the finished product to explore the craft of interactive media itself. By focusing on the creators' personal journeys and professional challenges, Lightmap provides a unique perspective you won't find in standard reviews or previews. It’s for anyone who's ever finished a game and immediately wanted to know how it was made, or for anyone curious about the intersection of art, technology, and storytelling. Tune in for thoughtful discussions that are as much about the people as they are about the pixels.
Author: Language: en-au Episodes: 100

Lightmap - Conversations with video game creators
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