Won't Someone Think of the Children?! Why Australia Bans Video Games

Won't Someone Think of the Children?! Why Australia Bans Video Games

Author: SIFTER October 10, 2021 Duration: 1:02:07

It is well-known amongst both developers and players that Australia has one of the most onerous and hardline classification systems in the world.

From AAA titles including FALLOUT 3 to indies including DISCO ELYSIUM and most recently SLUDGE LIFE and LAKE, there are a significant number of titles that run into release problems under our current classification guidelines.

In this PAX Australia 2021 panel, we'll explore how the videogames classification system works, the impact of interaction on classification, we'll look at the history of games that have been refused classification and pose the question - isn't it time our videogames classification system was overhauled?

Screenhub's Jini Maxwell, Freeplay's Chad Toprak and ACMI's Arieh Offman joined SIFTER's Gianni Di Giovanni for this fun discussion .

Lightmap is produced by Nicholas Kennedy, Viv Thum, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.

Support the show: https://sifter.store


Ever wondered what really happens behind the scenes of your favourite video games? Lightmap-Conversations with video game creators pulls back the curtain, offering genuine, in-depth chats with the people who bring these worlds to life. This isn't just a series of interviews; it's an award-winning Australian podcast that digs into the messy, fascinating, and deeply human creative process. Each episode feels like you're sitting in on a candid conversation between friends, one of whom just happens to be a brilliant developer, a visionary artist, or a composer whose music defines entire gaming eras. You'll hear stories about the breakthroughs and the breakdowns, the initial spark of an idea and the years of grind it takes to shape it into something you can play. Hosted by SIFTER, the podcast moves beyond just the finished product to explore the craft of interactive media itself. By focusing on the creators' personal journeys and professional challenges, Lightmap provides a unique perspective you won't find in standard reviews or previews. It’s for anyone who's ever finished a game and immediately wanted to know how it was made, or for anyone curious about the intersection of art, technology, and storytelling. Tune in for thoughtful discussions that are as much about the people as they are about the pixels.
Author: Language: en-au Episodes: 100

Lightmap - Conversations with video game creators
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