MonoGame and XBox One with Tom Spilman

MonoGame and XBox One with Tom Spilman

Author: Carl Franklin and Richard Campbell April 14, 2016 Duration: 52:14
Ready to code for XBox One? Carl and Richard talk to Tom Spilman about his efforts to bring MonoGame to the XBox One. When the XBox One came out a few years ago, it did not support Microsoft's Indie game platform, XNA. MonoGame has stepped up to fill that role. And as an extra perk, it runs on everything - iOS, Android, Mac, Playstation and Nintendo devices. And of course, everything is coded in C#. Tom talks about how more and more, performance in games is not an issue, and the price of coding in C++ is just too high, without significant advantage. You want to make games? Make them in C# - with MonoGame!

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Hosted by Carl Franklin and Richard Campbell, .NET Rocks! is a long-running conversation with the people building the future of software. This isn't a dry lecture; it's a lively, technical deep dive where two seasoned developers explore the vast ecosystem around Microsoft .NET, Azure, and modern development practices with a diverse roster of expert guests. Each episode feels like you're pulling up a chair in a room full of brilliant minds, listening to unfiltered discussions about real-world coding challenges, architectural patterns, and the tools that shape our daily work. You'll hear practical advice, war stories from the trenches, and forward-looking insights that go far beyond the documentation. Tuning into this podcast means connecting with a community of professionals who are as passionate about the craft as you are, offering perspectives that can transform how you approach your next project. Whether you're deep into C# or just curious about cloud-native development, these conversations provide a valuable blend of knowledge, humor, and genuine enthusiasm for technology.
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