099 _ Tools for Stories w/ Sava Zivkovic

099 _ Tools for Stories w/ Sava Zivkovic

Author: Sean Lally July 25, 2023 Duration: 38:16

Today's conversation is about the potential impact of new tools for video games on architecture. 

 

As architects, we have no shortage of external pressures we need to be aware of and engage. From climate change to new forms of communication technologies and social justice to name only three ...the list is long and at times overwhelming to think about. Many of these issues that we're looking to better understand are not new, but how we tackle them today and intertwine a few of them together probably should be. So, it would make good sense for architecture to keep an eye out for tools and techniques that might allow us to engage such pressures in novel ways. One of them that interests me in particular is video games. I've discussed this with guests in the past including author Aubrey Anable and curator Boris Magrini, but today is with film director Sava Zivkovic. Zivkovic doesn't use the software to make video games but instead movie films and this is because of the efficiency of the software with its real-time rendering. Tools that offer efficiency to a process often have a negative connotation for creativity. But in the case of the gaming software we're seeing today, I think it's opening the doors for something altogether novel for the architect. And that's social interaction with design. You might call this a storyline, an interface between people and space. I'm not sure. But today is a conversation with how a director is using these tools and it will be up to the architect to see how far we can push these opportunities. 

Sava Zivkovic is a director based in Belgrade, Serbia. His directing work includes critically acclaimed and award-winning short films like IRRADIATION, HUXLEY, FREIGHT, and IFCC. As a director for Axis Studios, he has created game cinematics for Dead Island 2, Diablo Immortal, Outriders, Solium Infernum, Destiny 2 and Gears of War 5. 

 

Book Title as a link by person's name 

You can find all episodes at www.NightWhiteSkies.com 

Other episodes linked to the topic include Ep 84 Aubrey Anable and Ep 88 Boris Magrini 

Thoughts or suggestions, email me at NWS@seanlally.net 


In a world where the very ground we stand on and the bodies we inhabit are becoming malleable territories for design, Night White Skies offers a necessary space for conversation. Host Sean Lally guides these discussions, which venture far beyond traditional architectural discourse to ask what kind of future we are actually building. This podcast thrives on the friction and insight generated by bringing together an unexpected mix of voices-from philosophers and scientists to policy makers and science fiction authors. You’ll hear how a cultural anthropologist’s research on ritual intersects with a material scientist’s work on smart environments, or how a novelist’s vision of tomorrow clarifies the ethical dilemmas faced by urban planners today. Each episode is a deep, meandering exploration, avoiding easy answers in favor of nuanced, often surprising connections. The aim is to piece together a broader, more complex picture of the transformations currently unfolding around and within us. By engaging with such a diverse range of thinkers, the Night White Skies podcast doesn't just report on change; it actively participates in the difficult, essential work of imagining what comes next.
Author: Language: English Episodes: 50

Night White Skies
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