Table Apocalypses and Chaos Goblins

Table Apocalypses and Chaos Goblins

Author: Josh Varty and Kristoffer Hansen April 11, 2025 Duration: 34:54

In this episode of No Plot, Only Lore, DMs Josh and Kris explore what happens when the dice, the players, or the DM’s own ego send a campaign spiraling into a "table apocalypse." The guys kick things off with a detour into the "bad old days" of Nerdcore hip-hop, debating the flow of MC Frontalot versus rappers who actually know their music theory.

The heart of the episode tackles the moments where games go off the rails:

  1. The Lone Wolf Disaster: Kris recounts a cringeworthy "main character syndrome" moment from the year 2000 involving a level 3 rogue, a rowboat, and a total party kill.
  2. The "Session 0.5" Solution: Why the initial session zero rarely survives first contact with the plot, and the importance of checking in mid-campaign to see who the characters have actually become.
  3. Interpersonal vs. Mechanical Friction: How to tell if your table is struggling because of 3.5 grappling rules or because two players legitimately can't stand each other.
  4. The "Goblins?" Safety Net: A deep dive into the philosophy of the backup plan—specifically, using a sudden goblin ambush as a tactical distraction to force teamwork when things get grumpy.

From accidentally playing a "good cop" in a party of dirty cops to characters inspired by Gwyneth Paltrow's "Goop," learn how to embrace the liminal space of storytelling and roll with the punches—even when those punches come from a dragon turtle in an underground lake.


In No Plot, Only Lore, hosts Josh Varty and Kristoffer Hansen settle in for a conversation that feels like pulling up a chair at a familiar table. Their focus is the intricate, often messy, and deeply rewarding world of collaborative storytelling games, examining them not as rulebooks to be won but as frameworks for shared imagination. Each episode digs into the craft behind these experiences-how a setting’s history shapes a character’s decision, why a particular game mechanic fosters better stories, or what it means to build a narrative together without a predetermined endpoint. You’ll hear two seasoned practitioners reflect on the subtle art of being a player and a guide, discussing the tools and philosophies that transform a simple game night into a memorable saga. This podcast is for anyone who has ever gotten lost in a character’s backstory or spent more time discussing a campaign’s lore than actually rolling dice. It’s a thoughtful, meandering, and personal look at the stories we tell when we play, offering insights that resonate long after the session ends. Join Josh and Kristoffer for a deep, comfortable dive into the heart of why we gather to imagine together.
Author: Language: English Episodes: 93

No Plot, Only Lore
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Creating Character [not-audio_url] [/not-audio_url]

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Villains | No Plot Only Lore Episode 22 [not-audio_url] [/not-audio_url]

Duration: 1:20:15
Star Wars has some pretty good villains sometimes. Your roleplaying games can have some pretty good villains in them too!
No Plot Only Lore 22: Theme, Tone, Context [not-audio_url] [/not-audio_url]

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Kristoffer's failings as a parent are a jumping-off point for a discussion of themes, tone, and context in storytelling and role-playing games.